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256 lines
7.9 KiB
C++
256 lines
7.9 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//=============================================================================
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//#include "pch_vstdlib.h"
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#include "stdafx.h"
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#include "tier0/tslist.h"
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#include "tier0/t0constants.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static const uint k_cubBytesAllocatedToConsiderFreeingMemory = 5 * k_nMegabyte;
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static const int k_cBlocksAllocatedToConsiderFreeingMemory = 10;
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typedef TSLNodeBase_t FreeListItem_t;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CThreadSafeMemoryPool::CThreadSafeMemoryPool( int blockSize, int numElements, int growMode )
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{
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m_ptslistFreeBlocks = new CTSListBase;
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// round up to the nearest 8-byte boundary
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if ( blockSize % TSLIST_NODE_ALIGNMENT != 0 )
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{
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blockSize += TSLIST_NODE_ALIGNMENT - (blockSize % TSLIST_NODE_ALIGNMENT);
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}
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Assert( blockSize % TSLIST_NODE_ALIGNMENT == 0 );
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Assert( blockSize > sizeof(FreeListItem_t) );
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m_nGrowMode = growMode;
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m_cubBlockSize = blockSize;
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m_nGrowSize = numElements;
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m_cubAllocated = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Frees the memory contained in the mempool
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//-----------------------------------------------------------------------------
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CThreadSafeMemoryPool::~CThreadSafeMemoryPool()
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{
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AUTO_LOCK_SPIN_WRITE( m_threadRWLock );
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FOR_EACH_VEC( m_vecBlockSets, i )
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{
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_aligned_free( m_vecBlockSets[i].m_pubBlockSet );
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}
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delete m_ptslistFreeBlocks;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Frees everything
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//-----------------------------------------------------------------------------
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void CThreadSafeMemoryPool::Clear()
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{
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AUTO_LOCK_SPIN_WRITE( m_threadRWLock );
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ClearNoLock();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Frees everything
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//-----------------------------------------------------------------------------
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void CThreadSafeMemoryPool::ClearNoLock()
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{
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FOR_EACH_VEC( m_vecBlockSets, i )
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{
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_aligned_free( m_vecBlockSets[i].m_pubBlockSet );
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}
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m_ptslistFreeBlocks->Detach();
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m_cubAllocated = 0;
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m_cBlocksInUse = 0;
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m_vecBlockSets.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Allocates a single block of memory from the pool.
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//-----------------------------------------------------------------------------
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void *CThreadSafeMemoryPool::Alloc()
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{
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return Alloc( m_cubBlockSize );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Allocates a single block of memory from the pool.
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//-----------------------------------------------------------------------------
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void *CThreadSafeMemoryPool::Alloc( unsigned int amount )
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{
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// loop attempting to get memory
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// there appears to be a case where memory corruption can get this into an infinite loop
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// normally 1 or 2 attempts are necessary to get a block, so if we hit 1000 we know something is wrong
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int cAttempts = 1000;
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while ( --cAttempts )
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{
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// pull first from the free list
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m_threadRWLock.LockForRead();
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FreeListItem_t *pFreeListItem = m_ptslistFreeBlocks->Pop();
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if ( pFreeListItem )
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{
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m_threadRWLock.UnlockRead();
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m_cBlocksInUse++;
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return (void *)pFreeListItem;
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}
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m_threadRWLock.UnlockRead();
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// no free items, add a new block
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// switch from a read lock to a write lock
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AUTO_LOCK_SPIN_WRITE( m_threadRWLock );
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// another thread may have allocated memory; try the free list again if so
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if ( m_ptslistFreeBlocks->Count() > 0 )
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continue;
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size_t cubBlob = m_nGrowSize * m_cubBlockSize;
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if ( m_nGrowMode == GROW_FAST )
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{
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cubBlob *= (m_vecBlockSets.Count() + 1);
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}
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// don't grow if we're told not to
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if ( m_nGrowMode == GROW_NONE && m_vecBlockSets.Count() == 1 )
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return NULL;
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// allocate, but we can fail
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byte *pBlobBase = (byte *)MemAlloc_AllocAligned( cubBlob, TSLIST_NODE_ALIGNMENT /*, (m_nGrowMode == GROW_TIL_YOU_CANT)*/ );
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if ( !pBlobBase )
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return NULL;
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byte *pBlobEnd = pBlobBase + cubBlob;
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// add all the items to the pool
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for ( byte *pBlob = pBlobBase; pBlob < pBlobEnd; pBlob += m_cubBlockSize )
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{
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m_ptslistFreeBlocks->Push( (FreeListItem_t *)pBlob );
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}
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m_cubAllocated += cubBlob;
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BlockSet_t blockSet = { pBlobBase, cubBlob };
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m_vecBlockSets.AddToTail( blockSet );
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Frees a block of memory
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//-----------------------------------------------------------------------------
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void CThreadSafeMemoryPool::Free( void *pMem )
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{
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Free( pMem, m_cubBlockSize );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Frees a block of memory
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//-----------------------------------------------------------------------------
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void CThreadSafeMemoryPool::Free( void *pMem, int cubAlloc )
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{
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m_threadRWLock.LockForRead();
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// push the item back onto the free list
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m_ptslistFreeBlocks->Push( (FreeListItem_t *)pMem );
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m_cBlocksInUse--;
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m_threadRWLock.UnlockRead();
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// if we're completely free, and have too much memory allocated, free some
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if ( m_cBlocksInUse == 0
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&& m_cubAllocated >= k_cubBytesAllocatedToConsiderFreeingMemory
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&& m_vecBlockSets.Count() >= k_cBlocksAllocatedToConsiderFreeingMemory )
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{
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AUTO_LOCK_SPIN_WRITE( m_threadRWLock );
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// check again nothing is in use
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if ( m_cBlocksInUse == 0 )
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{
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// free all the blocks
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ClearNoLock();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: display
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//-----------------------------------------------------------------------------
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void CThreadSafeMemoryPool::PrintStats()
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{
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AUTO_LOCK_SPIN_WRITE( m_threadRWLock );
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int cBlocksInUse = m_cBlocksInUse;
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Msg( "Block size: %-11s Alloc'd: %8d Num blobs: %5d (%s)\n", Q_pretifymem( m_cubBlockSize, 2, true ),
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cBlocksInUse, m_vecBlockSets.Count(), Q_pretifymem( m_cubAllocated, 2, true ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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size_t CThreadSafeMemoryPool::CubTotalSize()
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{
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return m_cubAllocated;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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size_t CThreadSafeMemoryPool::CubSizeInUse()
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{
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return m_cBlocksInUse * m_cubBlockSize;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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int CThreadSafeMemoryPool::Count()
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{
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return m_cBlocksInUse;
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}
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#ifdef DBGFLAG_VALIDATE
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//-----------------------------------------------------------------------------
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// Purpose: Run a global validation pass on all of our data structures and memory
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// allocations.
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// Input: validator - Our global validator object
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// pchName - Our name (typically a member var in our container)
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//-----------------------------------------------------------------------------
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void CThreadSafeMemoryPool::Validate( CValidator &validator, const char *pchName )
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{
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AUTO_LOCK_SPIN_WRITE( m_threadRWLock );
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VALIDATE_SCOPE();
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FOR_EACH_VEC( m_vecBlockSets, i )
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{
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validator.ClaimMemory( MemAlloc_Unalign( m_vecBlockSets[i].m_pubBlockSet ) );
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}
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ValidateObj( m_vecBlockSets );
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validator.ClaimMemory( MemAlloc_Unalign( m_ptslistFreeBlocks ) );
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}
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#endif // DBGFLAG_VALIDATE
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