mirror of
https://github.com/nillerusr/source-engine.git
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115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "util.h"
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#include "weapon_tfc_spanner.h"
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#if defined( CLIENT_DLL )
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#include "c_tfc_player.h"
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#else
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#include "tfc_player.h"
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#endif
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#define KNIFE_BODYHIT_VOLUME 128
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#define KNIFE_WALLHIT_VOLUME 512
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static ConVar tfc_spanner_damage_first( "tfc_spanner_damage_first", "25", 0, "First spanner hit damage." );
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static ConVar tfc_spanner_damage_next( "tfc_spanner_damage_next", "12.5", 0, "Spanner hit damage after first hit." );
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static Vector head_hull_mins( -16, -16, -18 );
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static Vector head_hull_maxs( 16, 16, 18 );
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// ----------------------------------------------------------------------------- //
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// CTFCSpanner tables.
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// ----------------------------------------------------------------------------- //
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IMPLEMENT_NETWORKCLASS_ALIASED( TFCSpanner, DT_WeaponSpanner )
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BEGIN_NETWORK_TABLE( CTFCSpanner, DT_WeaponSpanner )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFCSpanner )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( weapon_spanner, CTFCSpanner );
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PRECACHE_WEAPON_REGISTER( weapon_spanner );
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFCSpanner )
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DEFINE_FUNCTION( Smack )
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END_DATADESC()
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#endif
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// ----------------------------------------------------------------------------- //
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// CTFCSpanner implementation.
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// ----------------------------------------------------------------------------- //
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CTFCSpanner::CTFCSpanner()
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{
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}
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void CTFCSpanner::Precache()
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{
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BaseClass::Precache();
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PrecacheScriptSound( "Weapon_Spanner.Slash" );
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PrecacheScriptSound( "Weapon_Spanner.HitFlesh" );
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}
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TFCWeaponID CTFCSpanner::GetWeaponID( void ) const
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{
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return WEAPON_SPANNER;
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}
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#ifdef CLIENT_DLL
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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// CLIENT DLL SPECIFIC CODE
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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#else
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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// GAME DLL SPECIFIC CODE
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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void CTFCSpanner::AxeHit( CBaseEntity *pTarget, bool bFirstSwing, trace_t &tr, float *flDamage, bool *bDoEffects )
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{
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CTFCPlayer *pPlayer = GetPlayerOwner();
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if ( !pPlayer )
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return;
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// Check to see if it's a trigger that's activatable by a Spanner hit
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// If it's not on our team, whack it.
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if ( !pPlayer->IsAlly( pTarget ) )
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{
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*flDamage = 20;
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return;
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}
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// Otherwise, the Engineer can repair his buildings or repair his teammate's armor.
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variant_t voidVariant;
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*bDoEffects = pTarget->AcceptInput( "EngineerUse", pPlayer, this, voidVariant, 0 );
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}
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#endif
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