source-engine/game/shared/schemainitutils.h

40 lines
1.1 KiB
C
Raw Normal View History

2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: schemainitutils: Helpful macros when initing stuff that you'll
// want to record multiple errors from
//
//=============================================================================
#ifndef SCHEMAINITUTILS_H
#define SCHEMAINITUTILS_H
#ifdef _WIN32
#pragma once
#endif
// used for initialization functions. Adds an error message if we're recording
// them or returns false if we're not
#define SCHEMA_INIT_CHECK( expr, ... ) \
if ( false == ( expr ) ) \
{ \
CUtlString msg; \
msg.Format( __VA_ARGS__ ); \
if ( NULL == ( pVecErrors ) ) \
{ \
AssertMsg( expr, "%s", msg.String() ); \
} \
else \
{ \
pVecErrors->AddToTail( msg ); \
} \
return false; \
}
#define SCHEMA_INIT_SUCCESS( ) \
( NULL == pVecErrors ) || ( 0 == pVecErrors->Count() )
#define SCHEMA_INIT_SUBSTEP( expr ) \
if ( !( expr ) ) \
return false;
#endif // SCHEMAINITUTILS_H