mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
208 lines
4.3 KiB
C++
208 lines
4.3 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "weapon_dodbipodgun.h"
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
|
||
|
#define CWeaponMG34 C_WeaponMG34
|
||
|
#include "c_dod_player.h"
|
||
|
|
||
|
#else
|
||
|
|
||
|
#include "dod_player.h"
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class CWeaponMG34 : public CDODBipodWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWeaponMG34, CDODBipodWeapon );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
DECLARE_ACTTABLE();
|
||
|
|
||
|
CWeaponMG34() {}
|
||
|
|
||
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MG34; }
|
||
|
|
||
|
virtual void PrimaryAttack( void );
|
||
|
virtual bool Reload( void );
|
||
|
|
||
|
Activity GetReloadActivity( void );
|
||
|
Activity GetDrawActivity( void );
|
||
|
Activity GetDeployActivity( void );
|
||
|
Activity GetUndeployActivity( void );
|
||
|
Activity GetIdleActivity( void );
|
||
|
Activity GetPrimaryAttackActivity( void );
|
||
|
|
||
|
virtual bool ShouldDrawCrosshair( void ) { return IsDeployed(); }
|
||
|
|
||
|
private:
|
||
|
CWeaponMG34( const CWeaponMG34 & );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponMG34, DT_WeaponMG34 )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CWeaponMG34, DT_WeaponMG34 )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CWeaponMG34 )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_mg34, CWeaponMG34 );
|
||
|
PRECACHE_WEAPON_REGISTER( weapon_mg34 );
|
||
|
|
||
|
acttable_t CWeaponMG34::m_acttable[] =
|
||
|
{
|
||
|
// Aim
|
||
|
{ ACT_IDLE, ACT_DOD_STAND_AIM_MG, false },
|
||
|
{ ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_MG, false },
|
||
|
{ ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_MG, false },
|
||
|
{ ACT_WALK, ACT_DOD_WALK_AIM_MG, false },
|
||
|
{ ACT_RUN, ACT_DOD_RUN_AIM_MG, false },
|
||
|
{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_MG, false },
|
||
|
|
||
|
// Deployed Aim
|
||
|
{ ACT_DOD_DEPLOYED, ACT_DOD_DEPLOY_MG, false },
|
||
|
{ ACT_DOD_PRONE_DEPLOYED, ACT_DOD_PRONE_DEPLOY_MG, false },
|
||
|
|
||
|
// Attack ( prone? deployed? )
|
||
|
{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_MG, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_MG, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_DEPLOYED, ACT_DOD_PRIMARYATTACK_DEPLOYED_MG, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED, ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG,false },
|
||
|
|
||
|
// Reload ( prone? deployed? )
|
||
|
{ ACT_DOD_RELOAD_DEPLOYED, ACT_DOD_RELOAD_DEPLOYED_MG34, false },
|
||
|
{ ACT_DOD_RELOAD_PRONE_DEPLOYED, ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34, false },
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_ACTTABLE( CWeaponMG34 );
|
||
|
|
||
|
void CWeaponMG34::PrimaryAttack( void )
|
||
|
{
|
||
|
#ifdef CLIENT_DLL
|
||
|
C_DODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
|
||
|
#else
|
||
|
CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
|
||
|
#endif
|
||
|
|
||
|
Assert( pPlayer );
|
||
|
|
||
|
if( !IsDeployed() )
|
||
|
{
|
||
|
#ifdef CLIENT_DLL
|
||
|
pPlayer->HintMessage( HINT_MG_FIRE_UNDEPLOYED );
|
||
|
#endif
|
||
|
pPlayer->m_Shared.SetSlowedTime( 0.2 );
|
||
|
|
||
|
float flStamina = pPlayer->m_Shared.GetStamina();
|
||
|
|
||
|
pPlayer->m_Shared.SetStamina( flStamina - 15 );
|
||
|
}
|
||
|
|
||
|
BaseClass::PrimaryAttack();
|
||
|
}
|
||
|
|
||
|
bool CWeaponMG34::Reload( void )
|
||
|
{
|
||
|
if( !IsDeployed() )
|
||
|
{
|
||
|
ClientPrint( GetPlayerOwner(), HUD_PRINTCENTER, "#Dod_mg_reload" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return BaseClass::Reload();
|
||
|
}
|
||
|
|
||
|
Activity CWeaponMG34::GetReloadActivity( void )
|
||
|
{
|
||
|
return ACT_VM_RELOAD;
|
||
|
}
|
||
|
|
||
|
Activity CWeaponMG34::GetDrawActivity( void )
|
||
|
{
|
||
|
Activity actDraw;
|
||
|
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actDraw = ACT_VM_DRAW_EMPTY;
|
||
|
else
|
||
|
actDraw = ACT_VM_DRAW;
|
||
|
|
||
|
return actDraw;
|
||
|
}
|
||
|
|
||
|
Activity CWeaponMG34::GetDeployActivity( void )
|
||
|
{
|
||
|
Activity actDeploy;
|
||
|
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actDeploy = ACT_VM_DEPLOY_EMPTY;
|
||
|
else
|
||
|
actDeploy = ACT_VM_DEPLOY;
|
||
|
|
||
|
return actDeploy;
|
||
|
}
|
||
|
|
||
|
Activity CWeaponMG34::GetUndeployActivity( void )
|
||
|
{
|
||
|
Activity actUndeploy;
|
||
|
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actUndeploy = ACT_VM_UNDEPLOY_EMPTY;
|
||
|
else
|
||
|
actUndeploy = ACT_VM_UNDEPLOY;
|
||
|
|
||
|
return actUndeploy;
|
||
|
}
|
||
|
|
||
|
Activity CWeaponMG34::GetIdleActivity( void )
|
||
|
{
|
||
|
Activity actIdle;
|
||
|
|
||
|
if( IsDeployed() )
|
||
|
{
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actIdle = ACT_VM_IDLE_DEPLOYED_EMPTY;
|
||
|
else
|
||
|
actIdle = ACT_VM_IDLE_DEPLOYED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actIdle = ACT_VM_IDLE_EMPTY;
|
||
|
else
|
||
|
actIdle = ACT_VM_IDLE;
|
||
|
}
|
||
|
|
||
|
return actIdle;
|
||
|
}
|
||
|
|
||
|
Activity CWeaponMG34::GetPrimaryAttackActivity( void )
|
||
|
{
|
||
|
Activity actPrim;
|
||
|
|
||
|
if( IsDeployed() )
|
||
|
{
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY;
|
||
|
else
|
||
|
actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actPrim = ACT_VM_PRIMARYATTACK_EMPTY;
|
||
|
else
|
||
|
actPrim = ACT_VM_PRIMARYATTACK;
|
||
|
}
|
||
|
|
||
|
return actPrim;
|
||
|
}
|
||
|
|