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58 lines
1.2 KiB
C
58 lines
1.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot from the MP5
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef NPC_SNARK_H
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#define NPC_SNARK_H
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#include "hl1_ai_basenpc.h"
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class CSnark : public CHL1BaseNPC
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{
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DECLARE_CLASS( CSnark, CHL1BaseNPC );
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public:
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DECLARE_DATADESC();
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void Precache( void );
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void Spawn( void );
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Class_T Classify( void );
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void Event_Killed( const CTakeDamageInfo &info );
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bool Event_Gibbed( const CTakeDamageInfo &info );
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void HuntThink( void );
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void SuperBounceTouch( CBaseEntity *pOther );
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virtual void ResolveFlyCollisionCustom( trace_t &trace, Vector &vecVelocity );
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virtual unsigned int PhysicsSolidMaskForEntity( void ) const;
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virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; }
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static float m_flNextBounceSoundTime;
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virtual bool IsValidEnemy( CBaseEntity *pEnemy );
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private:
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Class_T m_iMyClass;
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float m_flDie;
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Vector m_vecTarget;
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float m_flNextHunt;
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float m_flNextHit;
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Vector m_posPrev;
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EHANDLE m_hOwner;
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};
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#endif // NPC_SNARK_H
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