mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
33 lines
612 B
C++
33 lines
612 B
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "gametrace.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
bool CGameTrace::DidHitWorld() const
|
||
|
{
|
||
|
return m_pEnt == ClientEntityList().GetBaseEntity( 0 );
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CGameTrace::DidHitNonWorldEntity() const
|
||
|
{
|
||
|
return m_pEnt != NULL && !DidHitWorld();
|
||
|
}
|
||
|
|
||
|
|
||
|
int CGameTrace::GetEntityIndex() const
|
||
|
{
|
||
|
if ( m_pEnt )
|
||
|
return m_pEnt->entindex();
|
||
|
else
|
||
|
return -1;
|
||
|
}
|
||
|
|