mirror of
https://github.com/nillerusr/source-engine.git
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130 lines
2.9 KiB
C
130 lines
2.9 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DODCLASSMENU_H
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#define DODCLASSMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <classmenu.h>
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#include <vgui_controls/EditablePanel.h>
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#include <filesystem.h>
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#include <dod_shareddefs.h>
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#include "cbase.h"
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#include "dod_gamerules.h"
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#include "dodmenubackground.h"
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#include "dodbutton.h"
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#include "imagemouseoverbutton.h"
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#include "IconPanel.h"
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#include <vgui_controls/CheckButton.h>
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using namespace vgui;
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#define NUM_CLASSES 6
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class CDODClassMenu : public CClassMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODClassMenu, CClassMenu );
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public:
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CDODClassMenu(IViewPort *pViewPort);
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virtual void Update( void );
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virtual Panel *CreateControlByName( const char *controlName );
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virtual void OnTick( void );
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virtual void PaintBackground( void );
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virtual void OnKeyCodePressed(KeyCode code);
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virtual void SetVisible( bool state );
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MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page );
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virtual void ShowPanel(bool bShow);
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void UpdateNumClassLabel( void );
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virtual int GetTeamNumber( void ) = 0;
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#ifdef REFRESH_CLASSMENU_TOOL
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MESSAGE_FUNC( OnRefreshClassMenu, "refresh_classes" );
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#endif
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MESSAGE_FUNC_PTR( OnSuicideOptionChanged, "CheckButtonChecked", panel );
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private:
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CDODClassInfoPanel *m_pClassInfoPanel;
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CDODMenuBackground *m_pBackground;
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CheckButton *m_pSuicideOption;
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CImageMouseOverButton<CDODClassInfoPanel> *m_pInitialButton;
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int m_iActivePlayerClass;
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int m_iLastPlayerClassCount;
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int m_iLastClassLimit;
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ButtonCode_t m_iClassMenuKey;
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vgui::Label *m_pClassNumLabel[NUM_CLASSES];
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vgui::Label *m_pClassFullLabel[NUM_CLASSES];
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};
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//-----------------------------------------------------------------------------
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// Purpose: Draws the U.S. class menu
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//-----------------------------------------------------------------------------
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class CDODClassMenu_Allies : public CDODClassMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODClassMenu_Allies, CDODClassMenu );
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public:
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CDODClassMenu_Allies(IViewPort *pViewPort) : BaseClass(pViewPort)
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{
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LoadControlSettings( "Resource/UI/ClassMenu_Allies.res" );
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}
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virtual const char *GetName( void )
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{
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return PANEL_CLASS_ALLIES;
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}
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virtual int GetTeamNumber( void )
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{
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return TEAM_ALLIES;
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Draws the Wermacht class menu
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//-----------------------------------------------------------------------------
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class CDODClassMenu_Axis : public CDODClassMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODClassMenu_Axis, CDODClassMenu );
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public:
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CDODClassMenu_Axis(IViewPort *pViewPort) : BaseClass(pViewPort)
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{
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LoadControlSettings( "Resource/UI/ClassMenu_Axis.res" );
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}
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virtual const char *GetName( void )
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{
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return PANEL_CLASS_AXIS;
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}
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virtual int GetTeamNumber( void )
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{
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return TEAM_AXIS;
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}
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};
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#endif // DODCLASSMENU_H
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