source-engine/game/client/c_breakableprop.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_BREAKABLEPROP_H
#define C_BREAKABLEPROP_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_BreakableProp : public C_BaseAnimating
{
typedef C_BaseAnimating BaseClass;
public:
DECLARE_CLIENTCLASS();
C_BreakableProp();
virtual void SetFadeMinMax( float fademin, float fademax );
// Copy fade from another breakable prop
void CopyFadeFrom( C_BreakableProp *pSource );
};
#endif // C_BREAKABLEPROP_H