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https://github.com/nillerusr/source-engine.git
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94 lines
2.2 KiB
C
94 lines
2.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HUD_RADAR_H
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#define HUD_RADAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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class C_CSPlayer;
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void Radar_FlashPlayer( int iPlayer );
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class CPlayerRadarFlash
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{
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public:
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CPlayerRadarFlash()
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{
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m_flNextRadarFlashTime = 0.0f;
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m_iNumRadarFlashes = 0;
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m_bRadarFlash = false;
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}
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float m_flNextRadarFlashTime; // when to next toggle the flash on the radar
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int m_iNumRadarFlashes; // how many flashes more to do
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bool m_bRadarFlash; // flash or do not, there is no try
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};
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class CHudRadar : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudRadar, vgui::Panel );
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CHudRadar( const char *name );
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~CHudRadar();
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virtual void Paint();
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virtual void Init();
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virtual void LevelInit();
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virtual bool ShouldDraw();
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virtual void SetVisible(bool state);
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virtual void Reset();
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void DrawRadar(void) { m_bHideRadar = false; }
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void HideRadar(void) { m_bHideRadar = true; }
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void MsgFunc_UpdateRadar(bf_read &msg );
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private:
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void WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta );
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void DrawPlayerOnRadar( int iPlayer, C_CSPlayer *pLocalPlayer );
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void DrawEntityOnRadar( CBaseEntity *pEnt, C_CSPlayer *pLocalPlayer, int flags, int r, int g, int b, int a );
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void FillRect( int x, int y, int w, int h );
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void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a );
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CHudTexture *m_pBackground;
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CHudTexture *m_pBackgroundTrans;
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float m_flNextBombFlashTime;
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bool m_bBombFlash;
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float m_flNextHostageFlashTime;
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bool m_bHostageFlash;
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bool m_bHideRadar;
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};
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class CHudLocation : public CHudElement, public vgui::Label
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudLocation, vgui::Panel );
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CHudLocation( const char *name );
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virtual void Init();
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virtual void LevelInit();
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virtual bool ShouldDraw();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnTick( void );
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private:
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Color m_fgColor;
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};
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#endif // HUD_RADAR_H
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