mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef DOD_PLAYERSTATS_H
|
||
|
#define DOD_PLAYERSTATS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "steam/steam_api.h"
|
||
|
#include "GameEventListener.h"
|
||
|
#include "dod_shareddefs.h"
|
||
|
#include "weapon_dodbase.h"
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
dod_stat_accumulator_t stats;
|
||
|
int iWeaponID;
|
||
|
} weapon_stat_t;
|
||
|
|
||
|
class CDODPlayerStats : public CAutoGameSystem, public CGameEventListener
|
||
|
{
|
||
|
public:
|
||
|
CDODPlayerStats();
|
||
|
virtual void PostInit();
|
||
|
virtual void LevelShutdownPreEntity();
|
||
|
|
||
|
void UploadStats();
|
||
|
|
||
|
void UpdateStats( int iPlayerClass, int iTeam, dod_stat_accumulator_t *playerStats, CUtlVector<weapon_stat_t> *vecWeaponStats );
|
||
|
|
||
|
void MsgFunc_DODPlayerStatsUpdate( bf_read &msg );
|
||
|
|
||
|
private:
|
||
|
void FireGameEvent( IGameEvent *event );
|
||
|
|
||
|
void SetNextForceUploadTime();
|
||
|
float m_flTimeNextForceUpload;
|
||
|
|
||
|
// 6 x dod_stat_accumulator_t
|
||
|
dod_stat_accumulator_t m_PlayerStats[2][NUM_DOD_PLAYERCLASSES];
|
||
|
|
||
|
// num_weapons x dod_stat_accumulator_t
|
||
|
dod_stat_accumulator_t m_WeaponStats[WEAPON_MAX];
|
||
|
};
|
||
|
|
||
|
extern CDODPlayerStats g_DODPlayerStats;
|
||
|
|
||
|
#endif //DOD_PLAYERSTATS_H
|