mirror of
https://github.com/nillerusr/source-engine.git
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176 lines
5.3 KiB
C
176 lines
5.3 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( HOST_H )
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#define HOST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "convar.h"
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#include "steam/steamclientpublic.h"
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#define SCRIPT_DIR "scripts/"
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struct model_t;
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struct AudioState_t;
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class CCommonHostState
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{
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public:
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model_t *worldmodel; // cl_entitites[0].model
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struct worldbrushdata_t *worldbrush;
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float interval_per_tick; // Tick interval for game
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void SetWorldModel( model_t *pModel );
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};
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extern CCommonHostState host_state;
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//=============================================================================
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// the host system specifies the base of the directory tree, the mod + base mod
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// and the amount of memory available for the program to use
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struct engineparms_t
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{
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char *basedir; // Executable directory ("c:/program files/half-life 2", for example)
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char *mod; // Mod name ("cstrike", for example)
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char *game; // Root game name ("hl2", for example, in the case of cstrike)
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unsigned int memsize;
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};
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extern engineparms_t host_parms;
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//-----------------------------------------------------------------------------
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// Human readable methods to get at engineparms info
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//-----------------------------------------------------------------------------
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inline const char *GetCurrentMod()
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{
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return host_parms.mod;
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}
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inline const char *GetCurrentGame()
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{
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return host_parms.game;
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}
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inline const char *GetBaseDirectory()
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{
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return host_parms.basedir;
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}
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//=============================================================================
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//
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// host
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// FIXME, move all this crap somewhere else
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//
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extern ConVar developer;
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extern bool host_initialized; // true if into command execution
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extern float host_frametime;
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extern float host_frametime_unbounded;
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extern float host_frametime_stddeviation;
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extern int host_framecount; // incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void Host_Error (PRINTF_FORMAT_STRING const char *error, ...) FMTFUNCTION( 1, 2 );
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void Host_EndGame (bool bShowMainMenu, PRINTF_FORMAT_STRING const char *message, ...) FMTFUNCTION( 2, 3 );
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// user message
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#define MAX_USER_MSG_DATA 255
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// build info
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// day counter from Sep 30 2003
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extern int build_number( void );
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// Choke local client's/server's packets?
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extern ConVar host_limitlocal;
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// Print a debug message when the client or server cache is missed
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extern ConVar host_showcachemiss;
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extern bool g_bInEditMode;
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extern bool g_bInCommentaryMode;
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extern bool g_bAllowSecureServers;
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extern bool g_bLowViolence;
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// Returns true if host is not single stepping/pausing through code/
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// FIXME: Remove from final, retail version of code.
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bool Host_ShouldRun( void );
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void Host_FreeToLowMark( bool server );
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void Host_FreeStateAndWorld( bool server );
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void Host_Disconnect( bool bShowMainMenu, const char *pszReason = "" );
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void Host_RunFrame( float time );
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void Host_DumpMemoryStats( void );
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void Host_UpdateMapList( void );
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float Host_GetSoundDuration( const char *pSample );
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bool Host_IsSinglePlayerGame( void );
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int Host_GetServerCount( void );
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bool Host_AllowQueuedMaterialSystem( bool bAllow );
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bool Host_IsSecureServerAllowed();
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void FORCEINLINE Host_DisallowSecureServers()
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{
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#if !defined(SWDS)
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g_bAllowSecureServers = false;
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#endif
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}
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bool Host_AllowLoadModule( const char *pFilename, const char *pPathID, bool bAllowUnknown, bool bIsServerOnly = false );
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// Force the voice stuff to send a packet out.
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// bFinal is true when the user is done talking.
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void CL_SendVoicePacket(bool bFinal);
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// Accumulated filtered time on machine ( i.e., host_framerate can alter host_time )
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extern float host_time;
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class NET_SetConVar;
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void Host_BuildConVarUpdateMessage( NET_SetConVar *cvarMsg, int flags, bool nonDefault );
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char const *Host_CleanupConVarStringValue( char const *invalue );
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void Host_SetAudioState( const AudioState_t &audioState );
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void Host_DefaultMapFileName( const char *pFullMapName, /* out */ char *pDiskName, unsigned int nDiskNameSize );
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bool CheckVarRange_Generic( ConVar *pVar, int minVal, int maxVal );
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// Total ticks run
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extern int host_tickcount;
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// Number of ticks being run this frame
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extern int host_frameticks;
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// Which tick are we currently on for this frame
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extern int host_currentframetick;
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// PERFORMANCE INFO
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#define MIN_FPS 0.1 // Host minimum fps value for maxfps.
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#define MAX_FPS 1000.0 // Upper limit for maxfps.
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#define MAX_FRAMETIME 0.1
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#define MIN_FRAMETIME 0.001
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#define TIME_TO_TICKS( dt ) ( (int)( 0.5f + (float)(dt) / host_state.interval_per_tick ) )
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#define TICKS_TO_TIME( dt ) ( host_state.interval_per_tick * (float)(dt) )
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// Normally, this is off, and it keeps the VCR file size smaller, but it can help
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// to turn it on when tracking down out-of-sync errors, because it verifies that more
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// things are the same during playback.
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extern ConVar vcr_verbose;
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// Set by the game DLL to tell us to do the same timing tricks as timedemo.
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extern bool g_bDedicatedServerBenchmarkMode;
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extern uint GetSteamAppID();
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extern EUniverse GetSteamUniverse();
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#define STEAMREMOTESTORAGE_CLOUD_OFF 0
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#define STEAMREMOTESTORAGE_CLOUD_ON 1
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#endif // HOST_H
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