mirror of
https://github.com/nillerusr/source-engine.git
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240 lines
7.6 KiB
C++
240 lines
7.6 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: To accomplish X360 TCR 22, we need to call present ever 66msec
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// at least during loading screens. This amazing hack will do it
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// by overriding the allocator to tick it every so often.
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "LoadScreenUpdate.h"
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#include "tier0/memalloc.h"
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#include "tier1/delegates.h"
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#include "tier0/threadtools.h"
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#include "tier2/tier2.h"
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#include "materialsystem/imaterialsystem.h"
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#include "tier0/dbg.h"
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#ifdef _X360
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#define LOADING_UPDATE_INTERVAL 0.015f
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#define UNINITIALIZED_LAST_TIME -1000.0f
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//-----------------------------------------------------------------------------
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// Used to tick the loading screen every so often
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//-----------------------------------------------------------------------------
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class CLoaderMemAlloc : public IMemAlloc
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{
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// Methods of IMemAlloc
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public:
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virtual void *Alloc( size_t nSize );
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virtual void *Realloc( void *pMem, size_t nSize );
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virtual void Free( void *pMem );
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DELEGATE_TO_OBJECT_2( void *, Expand_NoLongerSupported, void *, size_t, m_pMemAlloc );
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virtual void *Alloc( size_t nSize, const char *pFileName, int nLine );
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virtual void *Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine );
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virtual void Free( void *pMem, const char *pFileName, int nLine );
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DELEGATE_TO_OBJECT_4( void*, Expand_NoLongerSupported, void *, size_t, const char *, int, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1( size_t, GetSize, void *, m_pMemAlloc );
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DELEGATE_TO_OBJECT_2V( PushAllocDbgInfo, const char *, int, m_pMemAlloc );
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DELEGATE_TO_OBJECT_0V( PopAllocDbgInfo, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1( long, CrtSetBreakAlloc, long, m_pMemAlloc );
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DELEGATE_TO_OBJECT_2( int, CrtSetReportMode, int, int, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1( int, CrtIsValidHeapPointer, const void *, m_pMemAlloc );
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DELEGATE_TO_OBJECT_3( int, CrtIsValidPointer, const void *, unsigned int, int, m_pMemAlloc );
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DELEGATE_TO_OBJECT_0( int, CrtCheckMemory, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1( int, CrtSetDbgFlag, int, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1V( CrtMemCheckpoint, _CrtMemState *, m_pMemAlloc );
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DELEGATE_TO_OBJECT_0V( DumpStats, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1V( DumpStatsFileBase, const char *, m_pMemAlloc );
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DELEGATE_TO_OBJECT_2( void*, CrtSetReportFile, int, void*, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1( void*, CrtSetReportHook, void*, m_pMemAlloc );
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DELEGATE_TO_OBJECT_5( int, CrtDbgReport, int, const char *, int, const char *, const char *, m_pMemAlloc );
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DELEGATE_TO_OBJECT_0( int, heapchk, m_pMemAlloc );
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DELEGATE_TO_OBJECT_0( bool, IsDebugHeap, m_pMemAlloc );
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DELEGATE_TO_OBJECT_2V( GetActualDbgInfo, const char *&, int &, m_pMemAlloc );
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DELEGATE_TO_OBJECT_5V( RegisterAllocation, const char *, int, int, int, unsigned, m_pMemAlloc );
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DELEGATE_TO_OBJECT_5V( RegisterDeallocation, const char *, int, int, int, unsigned, m_pMemAlloc );
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DELEGATE_TO_OBJECT_0( int, GetVersion, m_pMemAlloc );
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DELEGATE_TO_OBJECT_0V( CompactHeap, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1( MemAllocFailHandler_t, SetAllocFailHandler, MemAllocFailHandler_t, m_pMemAlloc );
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DELEGATE_TO_OBJECT_1V( DumpBlockStats, void *, m_pMemAlloc );
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#if defined( _MEMTEST )
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DELEGATE_TO_OBJECT_2V( SetStatsExtraInfo, const char *, const char *, m_pMemAlloc );
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#endif
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DELEGATE_TO_OBJECT_0(size_t, MemoryAllocFailed, m_pMemAlloc );
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virtual uint32 GetDebugInfoSize() { return 0; }
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virtual void SaveDebugInfo( void *pvDebugInfo ) { }
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virtual void RestoreDebugInfo( const void *pvDebugInfo ) {}
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virtual void InitDebugInfo( void *pvDebugInfo, const char *pchRootFileName, int nLine ) {}
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// Other public methods
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public:
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CLoaderMemAlloc();
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void Start( MaterialNonInteractiveMode_t mode );
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void Stop();
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// Check if we need to call swap. Do so if necessary.
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void CheckSwap( );
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private:
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IMemAlloc *m_pMemAlloc;
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float m_flLastUpdateTime;
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bool m_bInSwap;
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};
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//-----------------------------------------------------------------------------
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// Activate, deactivate loadermemalloc
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//-----------------------------------------------------------------------------
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static CLoaderMemAlloc s_LoaderMemAlloc;
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void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode )
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{
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if ( IsX360() )
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{
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s_LoaderMemAlloc.Start( mode );
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}
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}
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void RefreshScreenIfNecessary()
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{
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if ( IsX360() )
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{
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s_LoaderMemAlloc.CheckSwap();
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}
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}
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void EndLoadingUpdates()
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{
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if ( IsX360() )
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{
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s_LoaderMemAlloc.Stop();
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}
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}
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static int LoadLibraryThreadFunc()
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{
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RefreshScreenIfNecessary();
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return 15;
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}
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//-----------------------------------------------------------------------------
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// Used to tick the loading screen every so often
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//-----------------------------------------------------------------------------
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CLoaderMemAlloc::CLoaderMemAlloc()
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{
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m_pMemAlloc = 0;
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}
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void CLoaderMemAlloc::Start( MaterialNonInteractiveMode_t mode )
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{
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if ( m_pMemAlloc || ( mode == MATERIAL_NON_INTERACTIVE_MODE_NONE ) )
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return;
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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pRenderContext->EnableNonInteractiveMode( mode );
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if ( mode == MATERIAL_NON_INTERACTIVE_MODE_STARTUP )
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{
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SetThreadedLoadLibraryFunc( LoadLibraryThreadFunc );
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}
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// NOTE: This is necessary to avoid a one-frame black flash
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// since Present is what copies the back buffer into the temp buffer
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if ( mode == MATERIAL_NON_INTERACTIVE_MODE_LEVEL_LOAD )
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{
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extern void V_RenderVGuiOnly( void );
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V_RenderVGuiOnly();
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}
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m_flLastUpdateTime = UNINITIALIZED_LAST_TIME;
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m_bInSwap = false;
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m_pMemAlloc = g_pMemAlloc;
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g_pMemAlloc = this;
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}
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void CLoaderMemAlloc::Stop()
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{
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if ( !m_pMemAlloc )
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return;
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g_pMemAlloc = m_pMemAlloc;
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m_pMemAlloc = 0;
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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pRenderContext->EnableNonInteractiveMode( MATERIAL_NON_INTERACTIVE_MODE_NONE );
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SetThreadedLoadLibraryFunc( NULL );
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}
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//-----------------------------------------------------------------------------
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// Check if we need to call swap. Do so if necessary.
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//-----------------------------------------------------------------------------
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void CLoaderMemAlloc::CheckSwap( )
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{
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if ( !m_pMemAlloc )
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return;
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float t = Plat_FloatTime();
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float dt = t - m_flLastUpdateTime;
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if ( dt >= LOADING_UPDATE_INTERVAL )
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{
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if ( ThreadInMainThread() && !m_bInSwap && !g_pMaterialSystem->IsInFrame() )
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{
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m_bInSwap = true;
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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pRenderContext->RefreshFrontBufferNonInteractive();
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m_bInSwap = false;
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// NOTE: It is necessary to re-read time, since Refresh
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// may block, and if it does, it'll force a refresh every allocation
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// if we don't resample time after the block
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m_flLastUpdateTime = Plat_FloatTime();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Hook allocations, render when appropriate
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//-----------------------------------------------------------------------------
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void *CLoaderMemAlloc::Alloc( size_t nSize )
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{
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CheckSwap();
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return m_pMemAlloc->Alloc( nSize );
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}
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void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize )
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{
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CheckSwap();
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return m_pMemAlloc->Realloc( pMem, nSize );
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}
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void CLoaderMemAlloc::Free( void *pMem )
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{
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CheckSwap();
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m_pMemAlloc->Free( pMem );
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}
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void *CLoaderMemAlloc::Alloc( size_t nSize, const char *pFileName, int nLine )
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{
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CheckSwap();
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return m_pMemAlloc->Alloc( nSize, pFileName, nLine );
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}
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void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine )
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{
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CheckSwap();
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return m_pMemAlloc->Realloc( pMem, nSize, pFileName, nLine );
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}
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void CLoaderMemAlloc::Free( void *pMem, const char *pFileName, int nLine )
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{
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CheckSwap();
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m_pMemAlloc->Free( pMem, pFileName, nLine );
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}
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#endif // _X360
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