source-engine/common/replay/iserverengine.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef ISERVERENGINE_H
#define ISERVERENGINE_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class IReplayServerEngine : public IBaseInterface
{
public:
virtual void EndReplayRecordingSession() = 0;
virtual bool IsReplayRecording() = 0;
virtual bool IsReplay() = 0;
};
//----------------------------------------------------------------------------------------
#endif // ISERVERENGINE_H