source-engine/inputsystem/wscript

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#! /usr/bin/env python
# encoding: utf-8
from gettext import install
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from waflib import Utils
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import os, sys
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top = '.'
PROJECT_NAME = 'inputsystem'
def options(opt):
# stub
return
def configure(conf):
conf.define('VERSION_SAFE_STEAM_API_INTERFACES',1)
def build(bld):
source = [
'inputsystem.cpp',
'joystick_sdl.cpp',
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'touch_sdl.cpp',
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'key_translation.cpp',
'steamcontroller.cpp',
'../public/tier0/memoverride.cpp'
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]
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if bld.env.DEST_OS == 'win32':
source += [
'novint.cpp'
]
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includes = [
'.',
'../common',
'../public',
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'../public/tier0'
]
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defines = []
libs = ['tier0','tier1','tier2','vstdlib','SDL2','steam_api']
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if bld.env.DEST_OS == 'win32':
libs += ['USER32']
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install_path = bld.env.LIBDIR
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# Copy SDL2 dependency
if bld.env.DEST_OS == 'win32':
bld(
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rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
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source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
target='SDL2.dll',
install_path=install_path,
)
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bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)