source-engine/materialsystem/stdshaders/depthtodestalpha_ps20b.fxc

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2020-04-22 16:56:21 +00:00
#include "common_ps_fxc.h"
struct PS_INPUT
{
float projPosZ : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
return FinalOutput( float4( 0, 0, 0, 1.0f ), 0.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE, true, i.projPosZ );
}