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84 lines
2.5 KiB
C
84 lines
2.5 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SV_SESSIONBLOCKPUBLISHER_H
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#define SV_SESSIONBLOCKPUBLISHER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "sv_filepublish.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class CServerRecordingSession;
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class CServerRecordingSessionBlock;
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class CSessionInfoPublisher;
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class IDemoBuffer;
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//----------------------------------------------------------------------------------------
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class CSessionBlockPublisher : public IPublishCallbackHandler
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{
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public:
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CSessionBlockPublisher( CServerRecordingSession *pSession, CSessionInfoPublisher *pSessionInfoPublisher );
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~CSessionBlockPublisher();
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void Think(); // Called explicitly
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// Finish any publish jobs synchronously
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void PublishAllSynchronous();
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// Abort any publishing
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void AbortPublish();
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// Have all publish job completed?
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bool IsDone() const;
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// This will flag this publish manager as recording
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void OnStartRecording();
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// This will write out and publish any final session block
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void OnStopRecord( bool bAborting );
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// Get the handle for the associated session
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ReplayHandle_t GetSessionHandle() const;
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#ifdef _DEBUG
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void Validate();
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#endif
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private:
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//
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// IPublishCallback
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//
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virtual void OnPublishComplete( const IFilePublisher *pPublisher, void *pUserData );
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virtual void OnPublishAborted( const IFilePublisher *pPublisher );
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virtual void AdjustHeader( const IFilePublisher *pPublisher, void *pHeaderData ) {}
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void PublishBlock( CServerRecordingSessionBlock *pBlock );
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void WriteAndPublishSessionBlock();
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void PublishThink();
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void WriteSessionBlockThink();
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void SessionLockThink();
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void GatherBlockData( uint8 *pSessionBuffer, int nSessionBufferSize, CServerRecordingSessionBlock *pBlock,
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unsigned char **ppBlockData, int *pBlockSize );
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CServerRecordingSessionBlock *FindBlockFromPublisher( const IFilePublisher *pPublisher );
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float m_flLastBlockWriteTime;
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int m_nDumpInterval;
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CUtlLinkedList< CServerRecordingSessionBlock *, int > m_lstPublishingBlocks;
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CServerRecordingSession *m_pSession;
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CSessionInfoPublisher *m_pSessionInfoPublisher;
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};
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//----------------------------------------------------------------------------------------
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#endif // SV_SESSIONBLOCKPUBLISHER_H
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