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66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "LogMsgHandler.h"
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#include "info.h"
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#include "proto_oob.h"
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#include "inetapi.h"
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#include "DialogGameInfo.h"
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extern void v_strncpy(char *dest, const char *src, int bufsize);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CLogMsgHandlerDetails::CLogMsgHandlerDetails(IResponse *baseobject, HANDLERTYPE type, void *typeinfo )
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: CMsgHandler( type, typeinfo )
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{
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m_pLogList = baseobject;
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m_bNewMessage=false;
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}
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CLogMsgHandlerDetails::~CLogMsgHandlerDetails()
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{
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}
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//-------------------------------------------------------------------------
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// Purpose: Process cracked message
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//-----------------------------------------------------------------------------
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bool CLogMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg )
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{
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m_bNewMessage=true;
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v_strncpy(message,msg->ReadString(),512);
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message[strlen(message)-1]='\n';
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message[strlen(message)]='\0';
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// now tell the UI we have this new message
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m_pLogList->ServerResponded();
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return true;
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}
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//-------------------------------------------------------------------------
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// Purpose: returns if a new message is waiting
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//-----------------------------------------------------------------------------
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bool CLogMsgHandlerDetails::NewMessage()
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{
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bool val=m_bNewMessage;
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m_bNewMessage=false;
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return val;
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}
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//-------------------------------------------------------------------------
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// Purpose: returns the text contained in the last message recieved
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//-----------------------------------------------------------------------------
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const char *CLogMsgHandlerDetails::GetBuf()
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{
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return message;
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}
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