mirror of
https://github.com/nillerusr/source-engine.git
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397 lines
13 KiB
C++
397 lines
13 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "cbase.h"
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#include "eventqueue.h"
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#include "script_intro.h"
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#include "point_camera.h"
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#include "ai_utils.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Used by server and client to calculate our FOV blend at any given frame
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extern float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp );
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// Global point to the active intro script
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CHandle<CScriptIntro> g_hIntroScript;
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LINK_ENTITY_TO_CLASS(script_intro, CScriptIntro);
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BEGIN_DATADESC(CScriptIntro)
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// Keys
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DEFINE_FIELD( m_vecCameraView, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecCameraViewAngles, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecPlayerView, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecPlayerViewAngles, FIELD_VECTOR ),
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DEFINE_FIELD( m_iBlendMode, FIELD_INTEGER ),
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DEFINE_FIELD( m_iQueuedBlendMode, FIELD_INTEGER ),
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DEFINE_FIELD( m_iQueuedNextBlendMode, FIELD_INTEGER ),
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DEFINE_FIELD( m_iNextBlendMode, FIELD_INTEGER ),
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DEFINE_FIELD( m_flNextBlendTime, FIELD_TIME ),
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DEFINE_FIELD( m_flBlendStartTime, FIELD_TIME ),
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DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_iNextFOV, FIELD_INTEGER ),
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DEFINE_FIELD( m_flNextFOVBlendTime, FIELD_TIME ),
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DEFINE_FIELD( m_flFOVBlendStartTime, FIELD_TIME ),
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DEFINE_FIELD( m_iFOV, FIELD_INTEGER ),
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DEFINE_ARRAY( m_flFadeColor, FIELD_FLOAT, 3 ),
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DEFINE_FIELD( m_flFadeAlpha, FIELD_FLOAT ),
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DEFINE_FIELD( m_flFadeDuration, FIELD_FLOAT ),
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DEFINE_FIELD( m_hCameraEntity, FIELD_EHANDLE ),
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DEFINE_FIELD( m_iStartFOV, FIELD_INTEGER ),
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DEFINE_KEYFIELD( m_bAlternateFOV, FIELD_BOOLEAN, "alternatefovchange" ),
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// Inputs
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DEFINE_INPUTFUNC(FIELD_STRING, "SetCameraViewEntity", InputSetCameraViewEntity ),
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DEFINE_INPUTFUNC(FIELD_INTEGER, "SetBlendMode", InputSetBlendMode ),
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DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextFOV", InputSetNextFOV ),
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DEFINE_INPUTFUNC(FIELD_FLOAT, "SetFOVBlendTime", InputSetFOVBlendTime ),
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DEFINE_INPUTFUNC(FIELD_INTEGER, "SetFOV", InputSetFOV ),
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DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextBlendMode", InputSetNextBlendMode ),
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DEFINE_INPUTFUNC(FIELD_FLOAT, "SetNextBlendTime", InputSetNextBlendTime ),
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DEFINE_INPUTFUNC(FIELD_VOID, "Activate", InputActivate ),
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DEFINE_INPUTFUNC(FIELD_VOID, "Deactivate", InputDeactivate ),
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DEFINE_INPUTFUNC(FIELD_STRING, "FadeTo", InputFadeTo ),
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DEFINE_INPUTFUNC(FIELD_STRING, "SetFadeColor", InputSetFadeColor ),
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DEFINE_THINKFUNC( BlendComplete ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CScriptIntro, DT_ScriptIntro )
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SendPropVector(SENDINFO(m_vecCameraView), -1, SPROP_COORD),
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SendPropVector(SENDINFO(m_vecCameraViewAngles), -1, SPROP_COORD),
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SendPropInt( SENDINFO( m_iBlendMode ), 5 ),
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SendPropInt( SENDINFO( m_iNextBlendMode ), 5 ),
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SendPropFloat( SENDINFO( m_flNextBlendTime ), 10 ),
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SendPropFloat( SENDINFO( m_flBlendStartTime ), 10 ),
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SendPropBool( SENDINFO( m_bActive ) ),
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// Fov & fov blends
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SendPropInt( SENDINFO( m_iFOV ), 9 ),
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SendPropInt( SENDINFO( m_iNextFOV ), 9 ),
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SendPropInt( SENDINFO( m_iStartFOV ), 9 ),
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SendPropFloat( SENDINFO( m_flNextFOVBlendTime ), 10 ),
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SendPropFloat( SENDINFO( m_flFOVBlendStartTime ), 10 ),
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SendPropBool( SENDINFO( m_bAlternateFOV ) ),
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// Fades
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SendPropFloat( SENDINFO( m_flFadeAlpha ), 10 ),
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SendPropArray(
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SendPropFloat( SENDINFO_ARRAY(m_flFadeColor), 32, SPROP_NOSCALE),
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m_flFadeColor),
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SendPropFloat( SENDINFO( m_flFadeDuration ), 10, SPROP_ROUNDDOWN, 0.0f, 255.0 ),
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SendPropEHandle(SENDINFO( m_hCameraEntity ) ),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::Spawn( void )
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{
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m_iNextBlendMode = -1;
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m_iQueuedBlendMode = -1;
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m_iQueuedNextBlendMode = -1;
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AddSolidFlags( FSOLID_NOT_SOLID );
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SetSize( -Vector(5,5,5), Vector(5,5,5) );
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m_bActive = false;
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m_iNextFOV = 0;
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m_iFOV = 0;
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m_iStartFOV = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::Activate( void )
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{
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// Restore our script pointer, this is necessary to trigger other internal logic to due with PVS checks
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if ( m_bActive )
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{
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g_hIntroScript = this;
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}
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BaseClass::Activate();
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}
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void CScriptIntro::Precache()
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{
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PrecacheMaterial( "scripted/intro_screenspaceeffect" );
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BaseClass::Precache();
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}
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//------------------------------------------------------------------------------
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// Purpose : Send even though we don't have a model.
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//------------------------------------------------------------------------------
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int CScriptIntro::UpdateTransmitState()
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetCameraViewEntity( inputdata_t &inputdata )
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{
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// Find the specified entity
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string_t iszEntityName = inputdata.value.StringID();
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if ( iszEntityName == NULL_STRING )
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return;
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CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, iszEntityName, NULL, inputdata.pActivator, inputdata.pCaller );
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if ( !pEntity )
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{
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Warning("script_intro %s couldn't find SetCameraViewEntity named %s\n", STRING(GetEntityName()), STRING(iszEntityName) );
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return;
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}
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m_hCameraEntity = pEntity;
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m_vecCameraView = pEntity->GetAbsOrigin();
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m_vecCameraViewAngles = pEntity->GetAbsAngles();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fill out the origin that should be included in the player's PVS
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//-----------------------------------------------------------------------------
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bool CScriptIntro::GetIncludedPVSOrigin( Vector *pOrigin, CBaseEntity **ppCamera )
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{
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if ( m_bActive && m_hCameraEntity.Get() )
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{
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*ppCamera = m_hCameraEntity.Get();
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*pOrigin = m_hCameraEntity.Get()->GetAbsOrigin();
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Used for debugging
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//-----------------------------------------------------------------------------
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static ConVar cl_spewscriptintro( "cl_spewscriptintro", "0" );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetBlendMode( inputdata_t &inputdata )
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{
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m_iBlendMode = m_iNextBlendMode = inputdata.value.Int();
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m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime;
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m_iQueuedBlendMode = -1;
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SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" );
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if ( cl_spewscriptintro.GetInt() )
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{
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DevMsg( 1, "%.2f INPUT: Blend mode set to %d\n", gpGlobals->curtime, m_iBlendMode.Get() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetNextBlendMode( inputdata_t &inputdata )
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{
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m_iQueuedNextBlendMode = inputdata.value.Int();
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if ( cl_spewscriptintro.GetInt() )
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{
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DevMsg( 1, "%.2f INPUT: Next Blend mode set to %d\n", gpGlobals->curtime, m_iQueuedNextBlendMode );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetNextFOV( inputdata_t &inputdata )
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{
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m_iNextFOV = inputdata.value.Int();
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}
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//------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetFOVBlendTime( inputdata_t &inputdata )
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{
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// Cache our FOV starting point before we update our data here
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if ( m_flNextFOVBlendTime >= gpGlobals->curtime )
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{
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// We're already in a blend, so capture where we are at this point in time
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m_iStartFOV = ScriptInfo_CalculateFOV( m_flFOVBlendStartTime, m_flNextFOVBlendTime, m_iStartFOV, m_iNextFOV, m_bAlternateFOV );
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}
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else
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{
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// If we weren't blending, then we need to construct a proper starting point from scratch
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CBasePlayer *pPlayer = AI_GetSinglePlayer();
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if ( pPlayer )
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{
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m_iStartFOV = ( m_iFOV ) ? m_iFOV : pPlayer->GetFOV();
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}
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else
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{
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m_iStartFOV = m_iFOV;
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}
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}
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m_flNextFOVBlendTime = gpGlobals->curtime + inputdata.value.Float();
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m_flFOVBlendStartTime = gpGlobals->curtime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetFOV( inputdata_t &inputdata )
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{
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m_iFOV = inputdata.value.Int();
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m_iStartFOV = m_iFOV;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetNextBlendTime( inputdata_t &inputdata )
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{
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m_flNextBlendTime = gpGlobals->curtime + inputdata.value.Float();
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m_flBlendStartTime = gpGlobals->curtime;
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// This logic is used to support continued calls to SetNextBlendMode
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// without intervening calls to SetBlendMode
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if ( m_iQueuedBlendMode >= 0 )
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{
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m_iBlendMode = m_iQueuedBlendMode;
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}
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if ( m_iQueuedNextBlendMode < 0 )
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{
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Warning( "script_intro: Warning!! Set blend time without setting next blend mode!\n" );
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m_iQueuedNextBlendMode = m_iBlendMode;
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}
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m_iNextBlendMode = m_iQueuedNextBlendMode;
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m_iQueuedNextBlendMode = -1;
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m_iQueuedBlendMode = m_iNextBlendMode;
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if ( cl_spewscriptintro.GetInt() )
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{
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DevMsg( 1, "%.2f BLEND STARTED: %d to %d, end at %.2f\n", gpGlobals->curtime, m_iBlendMode.Get(), m_iNextBlendMode.Get(), m_flNextBlendTime.Get() );
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}
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SetContextThink( &CScriptIntro::BlendComplete, m_flNextBlendTime, "BlendComplete" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CScriptIntro::BlendComplete( )
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{
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m_iBlendMode = m_iNextBlendMode;
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m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime;
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m_iQueuedBlendMode = -1;
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SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputActivate( inputdata_t &inputdata )
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{
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m_bActive = true;
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g_hIntroScript = this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputDeactivate( inputdata_t &inputdata )
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{
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m_bActive = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputFadeTo( inputdata_t &inputdata )
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{
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char parseString[255];
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Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
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// Get the fade alpha
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char *pszParam = strtok(parseString," ");
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if ( !pszParam || !pszParam[0] )
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{
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Warning("%s (%s) received FadeTo input without an alpha. Syntax: <fade alpha> <fade duration>\n", GetClassname(), GetDebugName() );
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return;
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}
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float flAlpha = atof( pszParam );
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// Get the fade duration
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pszParam = strtok(NULL," ");
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if ( !pszParam || !pszParam[0] )
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{
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Warning("%s (%s) received FadeTo input without a duration. Syntax: <fade alpha> <fade duration>\n", GetClassname(), GetDebugName() );
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return;
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}
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// Set the two variables
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m_flFadeAlpha = flAlpha;
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m_flFadeDuration = atof( pszParam );
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//Msg("%.2f INPUT FADE: Fade to %.2f. End at %.2f\n", gpGlobals->curtime, m_flFadeAlpha.Get(), gpGlobals->curtime + m_flFadeDuration.Get() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CScriptIntro::InputSetFadeColor( inputdata_t &inputdata )
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{
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char parseString[255];
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Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
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// Get the fade colors
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char *pszParam = strtok(parseString," ");
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if ( !pszParam || !pszParam[0] )
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{
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Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: <Red> <Green> <Blue>>\n", GetClassname(), GetDebugName() );
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return;
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}
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float flR = atof( pszParam );
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pszParam = strtok(NULL," ");
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if ( !pszParam || !pszParam[0] )
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{
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Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: <Red> <Green> <Blue>>\n", GetClassname(), GetDebugName() );
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return;
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}
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float flG = atof( pszParam );
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pszParam = strtok(NULL," ");
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if ( !pszParam || !pszParam[0] )
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{
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Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: <Red> <Green> <Blue>>\n", GetClassname(), GetDebugName() );
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return;
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}
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float flB = atof( pszParam );
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// Use the colors
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m_flFadeColor.Set( 0, flR );
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m_flFadeColor.Set( 1, flG );
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m_flFadeColor.Set( 2, flB );
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}
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