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40 lines
1.6 KiB
Plaintext
40 lines
1.6 KiB
Plaintext
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$MacroRequired GENERATED_PROTO_DIR
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// If set, included on the commandline
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$MacroRequiredAllowEmpty ADDITIONAL_PROTOC_ARGS
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$CustomBuildStep "proto"
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{
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$Description "Running Protocol Buffer Compiler on $(InputFileName)..."
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$CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \
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"$SRCDIR\thirdparty\protobuf-2.6.1\bin\win32\2013\staticcrt\release\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.6.1\src" \
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" --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --proto_path=$SRCDIR\game\shared" \
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" $ADDITIONAL_PROTOC_ARGS --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS]
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$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
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"$SRCDIR/thirdparty/protobuf-2.6.1/bin/osx32/libc++/protoc" \
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" --proto_path=$SRCDIR/thirdparty/protobuf-2.6.1/src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --proto_path=$SRCDIR\game\shared" \
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" $ADDITIONAL_PROTOC_ARGS --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL]
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$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
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"$SRCDIR/thirdparty/protobuf-2.6.1/bin/linux32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.6.1\src" \
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" --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --proto_path=$SRCDIR\game\shared" \
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" $ADDITIONAL_PROTOC_ARGS --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUXALL]
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$Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h"
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}
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$Configuration
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{
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$Compiler
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{
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// General
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$AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.6.1\src"
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}
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}
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