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https://github.com/nillerusr/source-engine.git
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77 lines
2.4 KiB
C
77 lines
2.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef CFGPROCESSOR_H
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#define CFGPROCESSOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/smartptr.h"
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/*
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Layout of the internal structures is as follows:
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|-------- shader1.fxc ---------||--- shader2.fxc ---||--------- shader3.fxc -----||-...
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| 0 s s 3 s s s s 8 s 10 s s s || s s 2 3 4 s s s 8 || 0 s s s 4 s s s 8 9 s s s ||-...
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| 0 1 2 3 4 5 6 7 8 9 10 * * * 14 * * * * *20 * * 23 * * *27 * * * * * * *35 * * *
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GetSection( 10 ) -> shader1.fxc
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GetSection( 27 ) -> shader3.fxc
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GetNextCombo( 3, 3, 14 ) -> shader1.fxc : ( riCommandNumber = 8, rhCombo = "8" )
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GetNextCombo( 10, 10, 14 ) -> NULL : ( riCommandNumber = 14, rhCombo = NULL )
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GetNextCombo( 22, 8, 36 ) -> shader3.fxc : ( riCommandNumber = 23, rhCombo = "0" )
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GetNextCombo( 29, -1, 36 ) -> shader3.fxc : ( riCommandNumber = 31, rhCombo = "8" )
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*/
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class CUtlInplaceBuffer;
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namespace CfgProcessor
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{
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// Working with configuration
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void ReadConfiguration( FILE *fInputStream );
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void ReadConfiguration( CUtlInplaceBuffer *fInputStream );
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struct CfgEntryInfo
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{
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char const *m_szName; // Name of the shader, e.g. "shader_ps20b"
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char const *m_szShaderFileName; // Name of the src file, e.g. "shader_psxx.fxc"
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uint64 m_numCombos; // Total possible num of combos, e.g. 1024
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uint64 m_numDynamicCombos; // Num of dynamic combos, e.g. 4
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uint64 m_numStaticCombos; // Num of static combos, e.g. 256
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uint64 m_iCommandStart; // Start command, e.g. 0
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uint64 m_iCommandEnd; // End command, e.g. 1024
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};
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void DescribeConfiguration( CArrayAutoPtr < CfgEntryInfo > &rarrEntries );
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// Working with combos
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typedef struct {} * ComboHandle;
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ComboHandle Combo_GetCombo( uint64 iCommandNumber );
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ComboHandle Combo_GetNext( uint64 &riCommandNumber, ComboHandle &rhCombo, uint64 iCommandEnd );
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void Combo_FormatCommand( ComboHandle hCombo, char *pchBuffer );
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uint64 Combo_GetCommandNum( ComboHandle hCombo );
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uint64 Combo_GetComboNum( ComboHandle hCombo );
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CfgEntryInfo const *Combo_GetEntryInfo( ComboHandle hCombo );
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ComboHandle Combo_Alloc( ComboHandle hComboCopyFrom );
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void Combo_Assign( ComboHandle hComboDst, ComboHandle hComboSrc );
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void Combo_Free( ComboHandle &rhComboFree );
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}; // namespace CfgProcessor
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#endif // #ifndef CFGPROCESSOR_H
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