source-engine/tier2/wscript

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2021-03-31 17:12:00 +00:00
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'tier2'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'beamsegdraw.cpp',
'defaultfilesystem.cpp',
'dmconnect.cpp',
'fileutils.cpp',
'keybindings.cpp',
'../public/map_utils.cpp',
'../public/materialsystem/MaterialSystemUtil.cpp',
'camerautils.cpp',
'meshutils.cpp',
'p4helpers.cpp',
'renderutils.cpp',
'riff.cpp',
'soundutils.cpp',
'tier2.cpp',
'util_init.cpp',
'utlstreambuffer.cpp',
'vconfig.cpp',
'keyvaluesmacros.cpp'
]
includes = [
'.',
'../common',
'../public',
'../public/tier0',
'../public/tier1',
'../public/tier2',
] + bld.env.INCLUDES_SDL2
defines = []
libs = []
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)