2020-04-22 16:56:21 +00:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "pch_serverbrowser.h"
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#include <vgui_controls/HTML.h>
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#include <vgui_controls/MessageDialog.h>
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using namespace vgui;
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#define NUM_COMMON_TAGS 20
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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TagMenuButton::TagMenuButton(Panel *parent, const char *panelName, const char *text) : BaseClass(parent,panelName,text)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void TagMenuButton::OnShowMenu( vgui::Menu *menu )
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{
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PostActionSignal(new KeyValues("TagMenuButtonOpened"));
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BaseClass::OnShowMenu(menu);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCustomServerInfoURLQuery : public vgui::QueryBox
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{
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DECLARE_CLASS_SIMPLE( CCustomServerInfoURLQuery, vgui::QueryBox );
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public:
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CCustomServerInfoURLQuery(const char *title, const char *queryText,vgui::Panel *parent) : BaseClass( title, queryText, parent )
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{
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SetOKButtonText( "#ServerBrowser_CustomServerURLButton" );
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}
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};
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DECLARE_BUILD_FACTORY( TagInfoLabel );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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TagInfoLabel::TagInfoLabel(Panel *parent, const char *panelName) : BaseClass(parent,panelName, (const char *)NULL, NULL)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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TagInfoLabel::TagInfoLabel(Panel *parent, const char *panelName, const char *text, const char *pszURL) : BaseClass(parent,panelName,text,pszURL)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: If we were left clicked on, launch the URL
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//-----------------------------------------------------------------------------
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void TagInfoLabel::OnMousePressed(MouseCode code)
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{
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if (code == MOUSE_LEFT)
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{
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if ( GetURL() )
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{
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// Pop up the dialog with the url in it
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CCustomServerInfoURLQuery *qb = new CCustomServerInfoURLQuery( "#ServerBrowser_CustomServerURLWarning", "#ServerBrowser_CustomServerURLOpen", this );
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if (qb != NULL)
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{
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qb->SetOKCommand( new KeyValues("DoOpenCustomServerInfoURL") );
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qb->AddActionSignalTarget(this);
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qb->MoveToFront();
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qb->DoModal();
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void TagInfoLabel::DoOpenCustomServerInfoURL( void )
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{
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if ( GetURL() )
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{
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system()->ShellExecute("open", GetURL() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCustomGames::CCustomGames(vgui::Panel *parent) :
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BaseClass(parent, "CustomGames", eInternetServer )
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{
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m_pGameList->AddColumnHeader(10, "Tags", "#ServerBrowser_Tags", 200);
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m_pGameList->SetSortFunc(10, TagsCompare);
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if ( !IsSteamGameServerBrowsingEnabled() )
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{
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m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
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m_pConnect->SetEnabled( false );
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m_pRefreshAll->SetEnabled( false );
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m_pRefreshQuick->SetEnabled( false );
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m_pAddServer->SetEnabled( false );
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m_pFilter->SetEnabled( false );
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}
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m_szTagFilter[0] = 0;
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m_pTagFilter = new TextEntry(this, "TagFilter");
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m_pTagFilter->SetEnabled( false );
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m_pTagFilter->SetMaximumCharCount( MAX_TAG_CHARACTERS );
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m_pAddTagList = new TagMenuButton( this, "AddTagList", "#ServerBrowser_AddCommonTags" );
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m_pTagListMenu = new Menu( m_pAddTagList, "TagList" );
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m_pAddTagList->SetMenu( m_pTagListMenu );
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m_pAddTagList->SetOpenDirection( Menu::UP );
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m_pAddTagList->SetEnabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CCustomGames::~CCustomGames()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomGames::UpdateDerivedLayouts( void )
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{
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const char *pPathID = "PLATFORM";
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KeyValues *pConditions = NULL;
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if ( ServerBrowser().IsWorkshopEnabled() )
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{
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pConditions = new KeyValues( "conditions" );
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if ( pConditions )
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{
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KeyValues *pNewKey = new KeyValues( "if_workshop_enabled" );
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if ( pNewKey )
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{
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pConditions->AddSubKey( pNewKey );
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}
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}
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}
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if ( m_pFilter->IsSelected() )
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{
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if ( g_pFullFileSystem->FileExists( "servers/CustomGamesPage_Filters.res", "MOD" ) )
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{
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pPathID = "MOD";
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}
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LoadControlSettings( "servers/CustomGamesPage_Filters.res", pPathID, NULL, pConditions );
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}
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else
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{
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if ( g_pFullFileSystem->FileExists( "servers/CustomGamesPage.res", "MOD" ) )
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{
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pPathID = "MOD";
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}
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LoadControlSettings( "servers/CustomGamesPage.res", pPathID, NULL, pConditions );
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}
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if ( pConditions )
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{
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pConditions->deleteThis();
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}
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if ( !GameSupportsReplay() )
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{
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HideReplayFilter();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomGames::OnLoadFilter(KeyValues *filter)
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{
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BaseClass::OnLoadFilter( filter );
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Q_strncpy(m_szTagFilter, filter->GetString("gametype"), sizeof(m_szTagFilter));
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if ( m_pTagFilter )
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{
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m_pTagFilter->SetText(m_szTagFilter);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CCustomGames::CheckTagFilter( gameserveritem_t &server )
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{
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bool bRetVal = true;
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// Custom games substring matches tags with the server's tags
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int count = Q_strlen( m_szTagFilter );
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if ( count )
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{
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CUtlVector<char*> TagList;
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V_SplitString( m_szTagFilter, ",", TagList );
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for ( int i = 0; i < TagList.Count(); i++ )
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{
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2022-01-19 15:59:42 +00:00
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if ( ( Q_strnistr( server.m_szGameTags, TagList[i], MAX_TAG_CHARACTERS ) != 0 ) == TagsExclude() )
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2020-04-22 16:56:21 +00:00
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{
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bRetVal = false;
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break;
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}
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}
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TagList.PurgeAndDeleteElements();
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}
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return bRetVal;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Checks the workshop filtering setting, taking into account workshop filtering might be disabled
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//-----------------------------------------------------------------------------
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bool CCustomGames::CheckWorkshopFilter( gameserveritem_t &server )
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{
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eWorkshopMode workshopMode = WorkshopMode();
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const char szWorkshopPrefix[] = "workshop/";
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if ( workshopMode == eWorkshop_WorkshopOnly )
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{
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return V_strncasecmp( server.m_szMap, szWorkshopPrefix, sizeof( szWorkshopPrefix ) - 1 ) == 0;
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}
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else if ( workshopMode == eWorkshop_SubscribedOnly )
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{
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return ServerBrowser().IsWorkshopSubscribedMap( server.m_szMap );
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}
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Assert( workshopMode == eWorkshop_None );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets filter settings from controls
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//-----------------------------------------------------------------------------
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void CCustomGames::OnSaveFilter(KeyValues *filter)
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{
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BaseClass::OnSaveFilter( filter );
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if ( m_pTagFilter )
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{
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// tags
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m_pTagFilter->GetText(m_szTagFilter, sizeof(m_szTagFilter) - 1);
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}
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if ( m_szTagFilter[0] )
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{
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Q_strlower(m_szTagFilter);
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}
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if ( TagsExclude() )
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{
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m_vecServerFilters.AddToTail( MatchMakingKeyValuePair_t( "gametype", "" ) );
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}
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else
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{
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m_vecServerFilters.AddToTail( MatchMakingKeyValuePair_t( "gametype", m_szTagFilter ) );
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}
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filter->SetString("gametype", m_szTagFilter);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomGames::SetRefreshing(bool state)
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{
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if ( state )
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{
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m_pAddTagList->SetEnabled( false );
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}
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BaseClass::SetRefreshing( state );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomGames::ServerResponded( int iServer, gameserveritem_t *pServerItem )
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{
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CBaseGamesPage::ServerResponded( iServer, pServerItem );
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// If we've found a server with some tags, enable the add tag button
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if ( pServerItem->m_szGameTags[0] )
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{
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m_pAddTagList->SetEnabled( true );
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}
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}
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struct tagentry_t
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{
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const char *pszTag;
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int iCount;
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};
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int __cdecl SortTagsInUse( const tagentry_t *pTag1, const tagentry_t *pTag2 )
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{
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return (pTag1->iCount < pTag2->iCount);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomGames::RecalculateCommonTags( void )
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{
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// Regenerate our tag list
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m_pTagListMenu->DeleteAllItems();
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// Loop through our servers, and build a list of all the tags
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CUtlVector<tagentry_t> aTagsInUse;
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int iCount = m_pGameList->GetItemCount();
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for ( int i = 0; i < iCount; i++ )
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{
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int serverID = m_pGameList->GetItemUserData( i );
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gameserveritem_t *pServer = GetServer( serverID );
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if ( pServer && pServer->m_szGameTags && pServer->m_szGameTags[0] )
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{
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CUtlVector<char*> TagList;
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V_SplitString( pServer->m_szGameTags, ",", TagList );
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for ( int iTag = 0; iTag < TagList.Count(); iTag++ )
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{
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// First make sure it's not already in our list
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bool bFound = false;
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for ( int iCheck = 0; iCheck < aTagsInUse.Count(); iCheck++ )
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{
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if ( !Q_strnicmp(TagList[iTag], aTagsInUse[iCheck].pszTag, MAX_TAG_CHARACTERS ) )
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{
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aTagsInUse[iCheck].iCount++;
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bFound = true;
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}
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}
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if ( !bFound )
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{
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int iIdx = aTagsInUse.AddToTail();
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aTagsInUse[iIdx].pszTag = TagList[iTag];
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aTagsInUse[iIdx].iCount = 0;
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}
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}
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}
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}
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aTagsInUse.Sort( SortTagsInUse );
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int iTagsToAdd = min( aTagsInUse.Count(), NUM_COMMON_TAGS );
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for ( int i = 0; i < iTagsToAdd; i++ )
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{
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const char *pszTag = aTagsInUse[i].pszTag;
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m_pTagListMenu->AddMenuItem( pszTag, new KeyValues("AddTag", "tag", pszTag), this, new KeyValues( "data", "tag", pszTag ) );
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}
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m_pTagListMenu->SetFixedWidth( m_pAddTagList->GetWide() );
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m_pTagListMenu->InvalidateLayout( true, false );
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m_pTagListMenu->PositionRelativeToPanel( m_pAddTagList, Menu::UP );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomGames::OnTagMenuButtonOpened( void )
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{
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RecalculateCommonTags();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the text from the message
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//-----------------------------------------------------------------------------
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void CCustomGames::OnAddTag(KeyValues *params)
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{
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KeyValues *pkvText = params->FindKey("tag", false);
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if (!pkvText)
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return;
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AddTagToFilterList( pkvText->GetString() );
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}
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int SortServerTags( char* const *p1, char* const *p2 )
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{
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return ( Q_strcmp( *p1, *p2 ) > 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCustomGames::AddTagToFilterList( const char *pszTag )
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{
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char txt[ 128 ];
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m_pTagFilter->GetText( txt, sizeof( txt ) );
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CUtlVector<char*> TagList;
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V_SplitString( txt, ",", TagList );
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if ( txt[0] )
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{
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for ( int i = 0; i < TagList.Count(); i++ )
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{
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// Already in the tag list?
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if ( !Q_stricmp( TagList[i], pszTag ) )
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{
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TagList.PurgeAndDeleteElements();
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return;
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}
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}
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}
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char *pszNewTag = new char[64];
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Q_strncpy( pszNewTag, pszTag, 64 );
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TagList.AddToHead( pszNewTag );
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TagList.Sort( SortServerTags );
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// Append it
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char tmptags[MAX_TAG_CHARACTERS];
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tmptags[0] = '\0';
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for ( int i = 0; i < TagList.Count(); i++ )
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{
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if ( i > 0 )
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{
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Q_strncat( tmptags, ",", MAX_TAG_CHARACTERS );
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}
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Q_strncat( tmptags, TagList[i], MAX_TAG_CHARACTERS );
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}
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m_pTagFilter->SetText( tmptags );
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TagList.PurgeAndDeleteElements();
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// Update & apply filters now that the tag list has changed
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UpdateFilterSettings();
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ApplyGameFilters();
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}
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