source-engine/serverbrowser/ServerListCompare.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef SERVERLISTCOMPARE_H
#define SERVERLISTCOMPARE_H
#ifdef _WIN32
#pragma once
#endif
using vgui::ListPanel;
using vgui::ListPanelItem;
// these functions are common to most server lists in sorts
int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
int __cdecl ReplayCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2);
#endif // SERVERLISTCOMPARE_H