source-engine/scenefilecache/wscript

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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'scenefilecache'
def options(opt):
# stub
return
def configure(conf):
conf.define('_WINDOWS',1) # WTF? this defined in original vpc file
#conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport
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def build(bld):
source = [
'SceneFileCache.cpp',
'../public/tier0/memoverride.cpp'
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]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
'../game/shared'
]
defines = []
libs = ['tier0','tier1']
if bld.env.DEST_OS == 'android':
libs += ['ANDROID_SUPPORT']
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install_path = bld.env.LIBDIR
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bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)