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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "sv_recordingsessionblockmanager.h"
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#include "sv_recordingsessionblock.h"
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#include "sv_replaycontext.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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CServerRecordingSessionBlockManager::CServerRecordingSessionBlockManager( IReplayContext *pContext )
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: CBaseRecordingSessionBlockManager( pContext )
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{
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}
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CBaseRecordingSessionBlock *CServerRecordingSessionBlockManager::Create()
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{
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return new CServerRecordingSessionBlock( m_pContext );
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}
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IReplayContext *CServerRecordingSessionBlockManager::GetReplayContext() const
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{
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extern CServerReplayContext *g_pServerReplayContext;
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return g_pServerReplayContext;
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}
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void CServerRecordingSessionBlockManager::PreLoad()
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{
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ConMsg( "Loading recording session blocks - this may take a minute...\n" );
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}
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//----------------------------------------------------------------------------------------
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