mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=======================================================================================//
|
||
|
|
||
|
#ifndef REPLAYRENDERQUEUE_H
|
||
|
#define REPLAYRENDERQUEUE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
#include "replay/ireplayrenderqueue.h"
|
||
|
#include "utlvector.h"
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
class CRenderQueue : public IReplayRenderQueue
|
||
|
{
|
||
|
public:
|
||
|
CRenderQueue();
|
||
|
~CRenderQueue();
|
||
|
|
||
|
virtual void Add( ReplayHandle_t hReplay, int iPerformance );
|
||
|
virtual void Remove( ReplayHandle_t hReplay, int iPerformance );
|
||
|
virtual void Clear();
|
||
|
|
||
|
virtual int GetCount() const;
|
||
|
virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const;
|
||
|
virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const;
|
||
|
|
||
|
private:
|
||
|
struct RenderInfo_t
|
||
|
{
|
||
|
ReplayHandle_t m_hReplay;
|
||
|
int m_iPerformance;
|
||
|
};
|
||
|
|
||
|
RenderInfo_t *Find( ReplayHandle_t hReplay, int iPerformance );
|
||
|
const RenderInfo_t *Find( ReplayHandle_t hReplay, int iPerformance ) const;
|
||
|
|
||
|
CUtlVector< RenderInfo_t * > m_vecQueue;
|
||
|
};
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|
||
|
|
||
|
#endif // REPLAYRENDERQUEUE_H
|