2020-04-22 16:56:21 +00:00
|
|
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
|
|
|
//
|
|
|
|
// Purpose: interface to app data in Steam
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
#ifndef ISTEAMAPPS_H
|
|
|
|
#define ISTEAMAPPS_H
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
2020-10-24 07:23:05 +00:00
|
|
|
const int k_cubAppProofOfPurchaseKeyMax = 64; // max bytes of a legacy cd key we support
|
2020-04-22 16:56:21 +00:00
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: interface to app data
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class ISteamApps
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual bool BIsSubscribed() = 0;
|
|
|
|
virtual bool BIsLowViolence() = 0;
|
|
|
|
virtual bool BIsCybercafe() = 0;
|
|
|
|
virtual bool BIsVACBanned() = 0;
|
|
|
|
virtual const char *GetCurrentGameLanguage() = 0;
|
|
|
|
virtual const char *GetAvailableGameLanguages() = 0;
|
|
|
|
|
|
|
|
// only use this member if you need to check ownership of another game related to yours, a demo for example
|
|
|
|
virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
|
|
|
|
|
|
|
|
// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
|
|
|
|
virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
|
|
|
|
|
|
|
|
// returns the Unix time of the purchase of the app
|
|
|
|
virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
|
|
|
|
|
|
|
|
// Checks if the user is subscribed to the current app through a free weekend
|
|
|
|
// This function will return false for users who have a retail or other type of license
|
|
|
|
// Before using, please ask your Valve technical contact how to package and secure your free weekened
|
|
|
|
virtual bool BIsSubscribedFromFreeWeekend() = 0;
|
|
|
|
|
|
|
|
// Returns the number of DLC pieces for the running app
|
|
|
|
virtual int GetDLCCount() = 0;
|
|
|
|
|
|
|
|
// Returns metadata for DLC by index, of range [0, GetDLCCount()]
|
|
|
|
virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
|
|
|
|
|
|
|
|
// Install/Uninstall control for optional DLC
|
|
|
|
virtual void InstallDLC( AppId_t nAppID ) = 0;
|
|
|
|
virtual void UninstallDLC( AppId_t nAppID ) = 0;
|
|
|
|
|
2020-10-24 07:23:05 +00:00
|
|
|
// Request cd-key for yourself or owned DLC. If you are interested in this
|
2020-04-22 16:56:21 +00:00
|
|
|
// data then make sure you provide us with a list of valid keys to be distributed
|
|
|
|
// to users when they purchase the game, before the game ships.
|
|
|
|
// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
|
|
|
|
// the key is available (which may be immediately).
|
|
|
|
virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
|
|
|
|
|
|
|
|
virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
|
|
|
|
virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
|
|
|
|
virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
|
|
|
|
|
|
|
|
// returns current app install folder for AppID, returns folder name length
|
|
|
|
virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
|
|
|
|
virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
|
|
|
|
|
|
|
|
virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed
|
|
|
|
|
|
|
|
// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
|
|
|
|
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
|
|
|
|
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
|
|
|
|
// but it is advised that you not param names beginning with an underscore for your own features.
|
|
|
|
virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
|
|
|
|
|
|
|
|
// get download progress for optional DLC
|
|
|
|
virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
|
|
|
|
|
|
|
|
// return the buildid of this app, may change at any time based on backend updates to the game
|
|
|
|
virtual int GetAppBuildId() = 0;
|
2020-10-24 07:23:05 +00:00
|
|
|
#ifdef _PS3
|
|
|
|
// Result returned in a RegisterActivationCodeResponse_t callresult
|
|
|
|
virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
|
|
|
|
#endif
|
2020-04-22 16:56:21 +00:00
|
|
|
};
|
|
|
|
|
2020-10-24 07:23:05 +00:00
|
|
|
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION007"
|
2020-04-22 16:56:21 +00:00
|
|
|
|
|
|
|
// callbacks
|
|
|
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
|
|
|
#pragma pack( push, 4 )
|
|
|
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
|
|
|
#pragma pack( push, 8 )
|
|
|
|
#else
|
|
|
|
#error isteamclient.h must be included
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct DlcInstalled_t
|
|
|
|
{
|
|
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
|
|
|
|
AppId_t m_nAppID; // AppID of the DLC
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: possible results when registering an activation code
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
enum ERegisterActivationCodeResult
|
|
|
|
{
|
|
|
|
k_ERegisterActivationCodeResultOK = 0,
|
|
|
|
k_ERegisterActivationCodeResultFail = 1,
|
|
|
|
k_ERegisterActivationCodeResultAlreadyRegistered = 2,
|
|
|
|
k_ERegisterActivationCodeResultTimeout = 3,
|
|
|
|
k_ERegisterActivationCodeAlreadyOwned = 4,
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: response to RegisterActivationCode()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct RegisterActivationCodeResponse_t
|
|
|
|
{
|
|
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
|
|
|
|
ERegisterActivationCodeResult m_eResult;
|
|
|
|
uint32 m_unPackageRegistered; // package that was registered. Only set on success
|
|
|
|
};
|
|
|
|
|
2020-10-24 07:23:05 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: response to RegisterActivationCode()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct AppProofOfPurchaseKeyResponse_t
|
|
|
|
{
|
|
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 13 };
|
|
|
|
EResult m_eResult;
|
|
|
|
uint32 m_nAppID;
|
|
|
|
char m_rgchKey[ k_cubAppProofOfPurchaseKeyMax ];
|
|
|
|
};
|
2020-04-22 16:56:21 +00:00
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------
|
|
|
|
// Purpose: posted after the user gains executes a steam url with query parameters
|
|
|
|
// such as steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc
|
|
|
|
// while the game is already running. The new params can be queried
|
|
|
|
// with GetLaunchQueryParam.
|
|
|
|
//---------------------------------------------------------------------------------
|
|
|
|
struct NewLaunchQueryParameters_t
|
|
|
|
{
|
|
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#pragma pack( pop )
|
|
|
|
#endif // ISTEAMAPPS_H
|