source-engine/particles/psheet.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: sheet code for particles and other sprite functions
//
//===========================================================================//
#include "psheet.h"
#include "tier1/UtlStringMap.h"
#include "tier1/utlbuffer.h"
#include "tier2/fileutils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CSheet::CSheet( void )
{
memset( m_pSamples, 0, sizeof( m_pSamples ) );
memset( m_bClamp, 0, sizeof( m_bClamp ) );
}
CSheet::CSheet( CUtlBuffer &buf )
{
memset( m_pSamples, 0, sizeof( m_pSamples ) );
memset( m_bClamp, 0, sizeof( m_bClamp ) );
memset( m_bSequenceIsCopyOfAnotherSequence, 0, sizeof( m_bSequenceIsCopyOfAnotherSequence ) );
// lets read a sheet
buf.ActivateByteSwappingIfBigEndian();
int nVersion = buf.GetInt(); // version#
int nNumCoordsPerFrame = (nVersion)?MAX_IMAGES_PER_FRAME_ON_DISK:1;
int nNumSequences = buf.GetInt();
while ( nNumSequences-- )
{
int nSequenceNumber = buf.GetInt();
if ( ( nSequenceNumber < 0 ) || (nSequenceNumber >= MAX_SEQUENCES ) )
{
Warning("sequence number %d too high in sheet file!!!\n", nSequenceNumber);
return;
}
m_bClamp[ nSequenceNumber ] = ( buf.GetInt() != 0 );
int nFrameCount = buf.GetInt();
// Save off how many frames we have for this sequence
m_nNumFrames[ nSequenceNumber ] = nFrameCount;
bool bSingleFrameSequence = ( nFrameCount == 1 );
int nTimeSamples = bSingleFrameSequence ? 1 : SEQUENCE_SAMPLE_COUNT;
m_pSamples[ nSequenceNumber ] =
new SheetSequenceSample_t[ nTimeSamples ];
int fTotalSequenceTime = buf.GetFloat();
float InterpKnot[SEQUENCE_SAMPLE_COUNT];
float InterpValue[SEQUENCE_SAMPLE_COUNT];
SheetSequenceSample_t Samples[SEQUENCE_SAMPLE_COUNT];
float fCurTime = 0.;
for( int nFrm = 0 ; nFrm < nFrameCount; nFrm++ )
{
float fThisDuration = buf.GetFloat();
InterpValue[ nFrm ] = nFrm;
InterpKnot [ nFrm ] = SEQUENCE_SAMPLE_COUNT*( fCurTime/ fTotalSequenceTime );
SheetSequenceSample_t &seq = Samples[ nFrm ];
seq.m_fBlendFactor = 0.0f;
for(int nImage = 0 ; nImage< nNumCoordsPerFrame; nImage++ )
{
SequenceSampleTextureCoords_t &s=seq.m_TextureCoordData[nImage];
s.m_fLeft_U0 = buf.GetFloat();
s.m_fTop_V0 = buf.GetFloat();
s.m_fRight_U0 = buf.GetFloat();
s.m_fBottom_V0 = buf.GetFloat();
}
if ( nNumCoordsPerFrame == 1 )
seq.CopyFirstFrameToOthers();
fCurTime += fThisDuration;
m_flFrameSpan[nSequenceNumber] = fCurTime;
}
// now, fill in the whole table
for( int nIdx = 0; nIdx < nTimeSamples; nIdx++ )
{
float flIdxA, flIdxB, flInterp;
GetInterpolationData( InterpKnot, InterpValue, nFrameCount,
SEQUENCE_SAMPLE_COUNT,
nIdx,
! ( m_bClamp[nSequenceNumber] ),
&flIdxA, &flIdxB, &flInterp );
SheetSequenceSample_t sA = Samples[(int) flIdxA];
SheetSequenceSample_t sB = Samples[(int) flIdxB];
SheetSequenceSample_t &oseq = m_pSamples[nSequenceNumber][nIdx];
oseq.m_fBlendFactor = flInterp;
for(int nImage = 0 ; nImage< MAX_IMAGES_PER_FRAME_IN_MEMORY; nImage++ )
{
SequenceSampleTextureCoords_t &src0=sA.m_TextureCoordData[nImage];
SequenceSampleTextureCoords_t &src1=sB.m_TextureCoordData[nImage];
SequenceSampleTextureCoords_t &o=oseq.m_TextureCoordData[nImage];
o.m_fLeft_U0 = src0.m_fLeft_U0;
o.m_fTop_V0 = src0.m_fTop_V0;
o.m_fRight_U0 = src0.m_fRight_U0;
o.m_fBottom_V0 = src0.m_fBottom_V0;
o.m_fLeft_U1 = src1.m_fLeft_U0;
o.m_fTop_V1 = src1.m_fTop_V0;
o.m_fRight_U1 = src1.m_fRight_U0;
o.m_fBottom_V1 = src1.m_fBottom_V0;
}
}
}
// now, fill in all unseen sequences with copies of the first seen sequence to prevent crashes
// while editing
int nFirstSequence = -1;
for(int i=0 ; i<MAX_SEQUENCES ; i++)
{
if ( m_pSamples[i] )
{
nFirstSequence = i;
break;
}
}
if ( nFirstSequence != -1 )
{
for(int i=0 ; i<MAX_SEQUENCES ; i++)
{
if ( m_pSamples[i] == NULL )
{
m_pSamples[i] = m_pSamples[nFirstSequence];
m_bClamp[i]= m_bClamp[nFirstSequence];
m_nNumFrames[i] = m_nNumFrames[nFirstSequence];
m_bSequenceIsCopyOfAnotherSequence[i] = true;
}
}
}
}
CSheet::~CSheet( void )
{
for( int i=0; i<NELEMS(m_pSamples); i++ )
{
if ( m_pSamples[i] && ( ! m_bSequenceIsCopyOfAnotherSequence[i] ) )
{
delete[] m_pSamples[i];
}
}
}