mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
// Valve includes
|
||
|
#include "datamodel/dmelementfactoryhelper.h"
|
||
|
#include "movieobjects/dmeeyeposition.h"
|
||
|
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Expose this class to the scene database
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_ELEMENT_FACTORY( DmeEyePosition, CDmeEyePosition );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeEyePosition::OnConstruction()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeEyePosition::OnDestruction()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the model relative position of the eyePosition
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeEyePosition::GetWorldPosition( Vector &worldPosition )
|
||
|
{
|
||
|
matrix3x4_t mWorld;
|
||
|
GetShapeToWorldTransform( mWorld );
|
||
|
|
||
|
MatrixPosition( mWorld, worldPosition );
|
||
|
}
|