mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
38 lines
843 B
C++
38 lines
843 B
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Header: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "shaderlib/cshader.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
BEGIN_SHADER( VolumetricFog, "Help for VolumetricFog" )
|
||
|
BEGIN_SHADER_PARAMS
|
||
|
END_SHADER_PARAMS
|
||
|
|
||
|
SHADER_INIT
|
||
|
{
|
||
|
}
|
||
|
|
||
|
SHADER_DRAW
|
||
|
{
|
||
|
SHADOW_STATE
|
||
|
{
|
||
|
pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_NEAREROREQUAL );
|
||
|
pShaderShadow->EnableDepthWrites( false );
|
||
|
pShaderShadow->BlendFunc( SHADER_BLEND_ONE, SHADER_BLEND_ONE_MINUS_SRC_ALPHA );
|
||
|
pShaderShadow->EnableBlending( true );
|
||
|
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_COLOR );
|
||
|
}
|
||
|
DYNAMIC_STATE
|
||
|
{
|
||
|
}
|
||
|
Draw();
|
||
|
}
|
||
|
END_SHADER
|