source-engine/materialsystem/stdshaders/LightingOnly.vsh

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2020-04-22 16:56:21 +00:00
vs.1.1
# STATIC: "HALF_LAMBERT" "0..1"
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "LIGHT_COMBO" "0..21"
# DYNAMIC: "SKINNING" "0..1"
#include "macros.vsh"
;------------------------------------------------------------------------------
; Vertex blending
;------------------------------------------------------------------------------
&AllocateRegister( \$worldPos );
&AllocateRegister( \$worldNormal );
&SkinPositionAndNormal( $worldPos, $worldNormal );
;------------------------------------------------------------------------------
; Transform the position from model to proj
;------------------------------------------------------------------------------
&AllocateRegister( \$projPos );
dp4 $projPos.x, $worldPos, $cViewProj0
dp4 $projPos.y, $worldPos, $cViewProj1
dp4 $projPos.z, $worldPos, $cViewProj2
dp4 $projPos.w, $worldPos, $cViewProj3
mov oPos, $projPos
&CalcFog( $worldPos, $projPos );
&FreeRegister( \$projPos );
;------------------------------------------------------------------------------
; Lighting
;------------------------------------------------------------------------------
&DoLighting( $worldPos, $worldNormal );
&FreeRegister( \$worldPos );
&FreeRegister( \$worldNormal );