source-engine/hammer/render3d.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <windows.h>
#include "Render3D.h"
#include "Render3DMS.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
CRender3D *CreateRender3D(Render3DType_t eRender3DType)
{
switch (eRender3DType)
{
case Render3DTypeMaterialSystem:
{
return(new CRender3DMS());
}
}
return(NULL);
}