mirror of
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602 lines
21 KiB
C++
602 lines
21 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds the CGCClient class
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//
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//=============================================================================
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#include "stdafx.h"
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#include "gcclient.h"
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#include "steam/isteamgamecoordinator.h"
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#include "gcsdk_gcmessages.pb.h"
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namespace GCSDK
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{
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//#define SOCDebug(...) Msg( __VA_ARGS__ )
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#define SOCDebug(...) ((void)0)
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//------------------------------------------------------------------------------
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// Purpose: Constructor
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//------------------------------------------------------------------------------
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CGCClient::CGCClient( ISteamGameCoordinator *pSteamGameCoordinator, bool bGameserver )
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: m_pSteamGameCoordinator( NULL ),
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m_memMsg( 0, 1024 ),
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#ifndef STEAM
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m_callbackGCMessageAvailable( NULL, NULL ),
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#endif
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m_mapSOCache( DefLessFunc(CSteamID) )
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{
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#ifndef STEAM
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if( bGameserver )
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{
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m_callbackGCMessageAvailable.SetGameserverFlag();
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}
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#endif
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if( pSteamGameCoordinator )
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{
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DbgVerify( BInit( pSteamGameCoordinator ) );
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Constructor
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//------------------------------------------------------------------------------
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CGCClient::~CGCClient( )
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{
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Uninit();
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FOR_EACH_MAP_FAST( m_mapSOCache, i )
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{
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delete m_mapSOCache[i];
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}
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m_mapSOCache.RemoveAll();
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}
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//------------------------------------------------------------------------------
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// Purpose: Performs the every-frame work required by the GC Client. Mostly that
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// means running yielding jobs.
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// Inputs: ulLimitMicroseconds - The target number of microseconds worth of
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// work to do this time through the loop.
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// Outputs: Returns true if there is still work to do that was skipped because
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// time ran out.
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//------------------------------------------------------------------------------
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bool CGCClient::BMainLoop( uint64 ulLimitMicroseconds, uint64 ulFrameTimeMicroseconds )
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{
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// Don't do any work if not initialized
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if ( !m_pSteamGameCoordinator )
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return false;
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CLimitTimer limitTimer;
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limitTimer.SetLimit( ulLimitMicroseconds );
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CJobTime::UpdateJobTime( ulFrameTimeMicroseconds ? ulFrameTimeMicroseconds : k_cMicroSecPerShellFrame );
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bool bWorkRemaining = m_JobMgr.BFrameFuncRunSleepingJobs( limitTimer );
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bWorkRemaining |= m_JobMgr.BFrameFuncRunYieldingJobs( limitTimer );
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return bWorkRemaining;
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}
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//------------------------------------------------------------------------------
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// Purpose: Sends a message to the GC
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// Inputs: unMsgType - the type ID of the message to send
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// pubData - The data for the message we're sending
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// cubData - The number of bytes of data in this message including any
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// variable-lengthed data.
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// Outputs: Returns false if the send failed. A return value of true doesn't
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// mean that the message was necessarily received by the GC just that
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// it didn't fail in obvious ways on the client.
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//------------------------------------------------------------------------------
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bool CGCClient::BSendMessage( uint32 unMsgType, const uint8 *pubData, uint32 cubData )
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{
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if( m_pSteamGameCoordinator )
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return m_pSteamGameCoordinator->SendMessage( unMsgType, pubData, cubData ) == k_EGCResultOK;
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else
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return false;
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}
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//------------------------------------------------------------------------------
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// Purpose: Sends a message to the GC
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// Inputs: msg - The message to send
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// Outputs: Returns false if the send failed. A return value of true doesn't
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// mean that the message was necessarily received by the GC just that
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// it didn't fail in obvious ways on the client.
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//------------------------------------------------------------------------------
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bool CGCClient::BSendMessage( const CGCMsgBase& msg )
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{
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return BSendMessage( msg.Hdr().m_eMsg, msg.PubPkt() + sizeof(GCMsgHdr_t), msg.CubPkt() - sizeof(GCMsgHdr_t) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Used to send protobuf messages to the GC
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//-----------------------------------------------------------------------------
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class CProtoBufGCClientSendHandler : public CProtoBufMsgBase::IProtoBufSendHandler
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{
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public:
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CProtoBufGCClientSendHandler( CGCClient *pGCClient )
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: m_pClient( pGCClient ) {}
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virtual bool BAsyncSend( MsgType_t eMsg, const uint8 *pubMsgBytes, uint32 cubSize )
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{
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g_theMessageList.TallySendMessage( eMsg & ~k_EMsgProtoBufFlag, cubSize );
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VPROF_BUDGET( "CGCClient", VPROF_BUDGETGROUP_STEAM );
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{
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VPROF_BUDGET( "CGCClient - BSendGCMsgToClient (ProtoBuf)", VPROF_BUDGETGROUP_STEAM );
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return m_pClient->BSendMessage( eMsg | k_EMsgProtoBufFlag, pubMsgBytes, cubSize );
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}
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}
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private:
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CGCClient *m_pClient;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Sends a message to the given SteamID
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//-----------------------------------------------------------------------------
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bool CGCClient::BSendMessage( const CProtoBufMsgBase& msg )
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{
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CProtoBufGCClientSendHandler sender( this );
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return msg.BAsyncSend( sender );
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}
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//------------------------------------------------------------------------------
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// Purpose: Callback handler for the GCMessageAvailable_t callback. Handles
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// incoming messages.
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// Inputs: pCallback - the callback from Steam
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//------------------------------------------------------------------------------
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void CGCClient::OnGCMessageAvailable( GCMessageAvailable_t *pCallback )
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{
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uint32 cubData;
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uint32 unMsgType;
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while( m_pSteamGameCoordinator && m_pSteamGameCoordinator->IsMessageAvailable( &cubData ) )
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{
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// Get the size of the full message. sizeof( GCMsgHdr_t ) was not sent in the binary data
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uint32 unFullSize = cubData + sizeof( GCMsgHdr_t );
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m_memMsg.EnsureCapacity( unFullSize );
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uint8 *pFullPacket = m_memMsg.Base();
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uint8 *pPacketFromGC = pFullPacket+sizeof(GCMsgHdr_t);
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EGCResults eResult = m_pSteamGameCoordinator->RetrieveMessage( &unMsgType, pPacketFromGC, m_memMsg.Count() - sizeof( GCMsgHdr_t ), &cubData );
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Assert( eResult == k_EGCResultOK );
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if( eResult == k_EGCResultOK )
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{
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if( unMsgType & k_EMsgProtoBufFlag )
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{
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CNetPacket *pGCPacket = CNetPacketPool::AllocNetPacket();
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pGCPacket->Init( cubData, pPacketFromGC );
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CIMsgNetPacketAutoRelease pMsgNetPacket( pGCPacket );
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// Safety check against malformed packet
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if ( pMsgNetPacket.Get() != NULL )
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{
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// dispatch the packet
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GetJobMgr().BRouteMsgToJob( this, pMsgNetPacket.Get(), JobMsgInfo_t( pMsgNetPacket->GetEMsg(), pMsgNetPacket->GetSourceJobID(), pMsgNetPacket->GetTargetJobID(), k_EServerTypeGCClient ) );
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// keep track of how much we've sent/received this message
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g_theMessageList.TallySendMessage( pMsgNetPacket->GetEMsg(), cubData );
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}
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// release the packet
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pGCPacket->Release();
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}
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else
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{
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Assert( 0 == (unMsgType & k_EMsgProtoBufFlag ) );
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// get the header so we can fix it up
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GCMsgHdrEx_t *pHdr = (GCMsgHdrEx_t *)pFullPacket;
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pHdr->m_eMsg = unMsgType;
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pHdr->m_ulSteamID = CSteamID().ConvertToUint64();
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// make a new packet for the message so we can dispatch it
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// The CNetPacket takes ownership of the buffer allocated above
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CNetPacket *pGCPacket = CNetPacketPool::AllocNetPacket();
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pGCPacket->Init( unFullSize, pFullPacket );
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CIMsgNetPacketAutoRelease pMsgNetPacket( pGCPacket );
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// Safety check against malformed packet
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if ( pMsgNetPacket.Get() != NULL )
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{
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// dispatch the packet
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GetJobMgr().BRouteMsgToJob( this, pMsgNetPacket.Get(), JobMsgInfo_t( pMsgNetPacket->GetEMsg(), pMsgNetPacket->GetSourceJobID(), pMsgNetPacket->GetTargetJobID(), k_EServerTypeGCClient ) );
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// keep track of how much we've sent/received this message
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g_theMessageList.TallySendMessage( pMsgNetPacket->GetEMsg(), cubData );
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}
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// release the packet
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pGCPacket->Release();
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}
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}
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Performs all the initialization for the GC Client instance
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// Outputs: Returns false if the initialization failed
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//------------------------------------------------------------------------------
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bool CGCClient::BInit( ISteamGameCoordinator *pSteamGameCoordinator )
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{
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// Set the job pool size. Threads get lazily created so if no code
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// is using the thread pool, no threads will be created.
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m_JobMgr.SetThreadPoolSize( GetCPUInformation()->m_nLogicalProcessors - 1 );
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MsgRegistrationFromEnumDescriptor( EGCSystemMsg_descriptor(), GCSDK::MT_GC );
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m_pSteamGameCoordinator = pSteamGameCoordinator;
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#ifndef STEAM
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m_callbackGCMessageAvailable.Register( this, &CGCClient::OnGCMessageAvailable );
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#endif
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// process any messages that are already waiting
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if( m_pSteamGameCoordinator )
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{
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OnGCMessageAvailable( NULL );
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}
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return true;
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}
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//------------------------------------------------------------------------------
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// Purpose: Performs all the uninitialization for the GC Client instance
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//------------------------------------------------------------------------------
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void CGCClient::Uninit( )
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{
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#ifndef STEAM
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m_callbackGCMessageAvailable.Unregister();
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#endif
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m_pSteamGameCoordinator = NULL;
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// Clear and remove the SO caches
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unsigned short nMapIndex = m_mapSOCache.FirstInorder();
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while ( m_mapSOCache.IsValidIndex( nMapIndex ) )
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{
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unsigned short nNextMapIndex = m_mapSOCache.NextInorder( nMapIndex );
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CGCClientSharedObjectCache *pSOCache = m_mapSOCache[nMapIndex];
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Assert( pSOCache );
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if ( pSOCache )
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{
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// Send notifications, but only if we were actually subscribed
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if ( pSOCache->BIsSubscribed() )
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{
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pSOCache->NotifyUnsubscribe();
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}
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// Delete the entry
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delete pSOCache;
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m_mapSOCache.RemoveAt( nMapIndex );
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}
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nMapIndex = nNextMapIndex;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Finds the SO cache for this steam ID. If bCreateIfMissing is false,
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// NULL will be returned if the cache can't be found
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//------------------------------------------------------------------------------
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CGCClientSharedObjectCache *CGCClient::FindSOCache( const CSteamID & steamID, bool bCreateIfMissing )
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{
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CUtlMap< CSteamID, CGCClientSharedObjectCache * >::IndexType_t nCache = m_mapSOCache.Find( steamID );
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if( m_mapSOCache.IsValidIndex( nCache ) )
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return m_mapSOCache[nCache];
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else
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{
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if( bCreateIfMissing )
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{
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Assert( steamID.IsValid() );
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if ( !steamID.IsValid() )
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return NULL;
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CGCClientSharedObjectCache *pCache = new CGCClientSharedObjectCache( steamID );
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m_mapSOCache.Insert( steamID, pCache );
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return pCache;
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}
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else
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{
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return NULL;
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}
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Add a listener to the SO cache, creating it if necessary
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//------------------------------------------------------------------------------
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void CGCClient::AddSOCacheListener( const CSteamID &ownerID, ISharedObjectListener *pListener )
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{
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Assert( ownerID.IsValid() );
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CGCClientSharedObjectCache *pCache = FindSOCache( ownerID, true );
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Assert( pCache );
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pCache->AddListener( pListener );
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}
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//------------------------------------------------------------------------------
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// Purpose: Remove listener from the SO cache, if he is listening
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//------------------------------------------------------------------------------
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bool CGCClient::RemoveSOCacheListener( const CSteamID &ownerID, ISharedObjectListener *pListener )
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{
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Assert ( this != NULL ); // Damn people - check your pointers before calling!
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Assert( ownerID.IsValid() );
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CGCClientSharedObjectCache *pCache = FindSOCache( ownerID, false );
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if ( pCache == NULL )
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return false; // cache doesn't exist, so we could't have ben listening
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return pCache->RemoveListener( pListener );
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}
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//------------------------------------------------------------------------------
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// Purpose: Notify that the given SO cache has been unsubscribed
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//------------------------------------------------------------------------------
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void CGCClient::NotifySOCacheUnsubscribed( const CSteamID & ownerID )
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{
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CUtlMap< CSteamID, CGCClientSharedObjectCache * >::IndexType_t nCache = m_mapSOCache.Find( ownerID );
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if( m_mapSOCache.IsValidIndex( nCache ) )
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{
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CGCClientSharedObjectCache *pSOCache = m_mapSOCache[nCache];
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// Ignore requests to remove caches that were never subscribed
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if ( pSOCache->BIsSubscribed() )
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{
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SOCDebug( "NotifySOCacheUnsubscribed(%s) [in cache, subscribed]\n", ownerID.Render() );
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pSOCache->NotifyUnsubscribe();
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}
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else
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{
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SOCDebug( "NotifySOCacheUnsubscribed(%s) [in cache, not subscribed]\n", ownerID.Render() );
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}
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}
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else
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{
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SOCDebug( "NotifySOCacheUnsubscribed(%s) [not in cache]\n", ownerID.Render() );
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Dump everything about everyone
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//------------------------------------------------------------------------------
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void CGCClient::Dump()
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{
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FOR_EACH_MAP( m_mapSOCache, idx )
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{
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m_mapSOCache[ idx ]->Dump();
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Finds the shared object for this steam ID and key object
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//------------------------------------------------------------------------------
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CSharedObject *CGCClient::FindSharedObject( const CSteamID & ownerID, const CSharedObject & soIndex )
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{
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CGCClientSharedObjectCache *pCache = FindSOCache( ownerID, false );
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if( pCache )
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return pCache->FindSharedObject( soIndex );
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else
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return NULL;
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}
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//------------------------------------------------------------------------------
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// Purpose: Validates all the statics in the GCSDKLib that need to be validated
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// when linked directly into the steam servers.
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//------------------------------------------------------------------------------
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#ifdef DBGFLAG_VALIDATE
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void CGCClient::ValidateStatics( CValidator &validator )
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{
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// Validate the global message list
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g_theMessageList.Validate( validator, "g_theMessageList" );
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// Validate the network global memory pool
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g_MemPoolMsg.Validate( validator, "g_MemPoolMsg" );
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CNetPacketPool::ValidateGlobals( validator );
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CJobMgr::ValidateStatics( validator, "CJobMgr" );
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CJob::ValidateStatics( validator, "CJob" );
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ValidateTempTextBuffers( validator );
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CSharedObject::ValidateStatics( validator );
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// validate the SQL access layer
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CRecordBase::ValidateStatics( validator, "CRecordBase" );
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GSchemaFull().Validate( validator, "GSchemaFull" );
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CRecordInfo::ValidateStatics( validator, "CRecordInfo" );
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}
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#endif // DBGFLAG_VALIDATE
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class CGCSOCreateJob : public CGCClientJob
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{
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public:
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CGCSOCreateJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
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virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
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{
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CProtoBufMsg<CMsgSOSingleObject> msg( pNetPacket );
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SOCDebug( "CGCSOCreateJob(owner=%s, type=%d)\n", CSteamID( msg.Body().owner() ).Render(), msg.Body().type_id() );
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CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner() );
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||
|
if ( pSOCache )
|
||
|
{
|
||
|
pSOCache->BCreateFromMsg( msg.Body().type_id(), msg.Body().object_data().data(), msg.Body().object_data().size() );
|
||
|
Assert( msg.Body().has_version() );
|
||
|
pSOCache->SetVersion( msg.Body().version() );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( CGCClient, CGCSOCreateJob, "CGCSOCreateJob", k_ESOMsg_Create, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
class CGCSODestroyJob : public CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCSODestroyJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg<CMsgSOSingleObject> msg( pNetPacket );
|
||
|
SOCDebug( "CGCSODestroyJob(owner=%s, type=%d)\n", CSteamID( msg.Body().owner() ).Render(), msg.Body().type_id() );
|
||
|
CGCClientSharedObjectCache *pCache = m_pGCClient->FindSOCache( msg.Body().owner(), false );
|
||
|
if( pCache )
|
||
|
{
|
||
|
pCache->BDestroyFromMsg( msg.Body().type_id(), msg.Body().object_data().data(), msg.Body().object_data().size() );
|
||
|
Assert( msg.Body().has_version() );
|
||
|
pCache->SetVersion( msg.Body().version() );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( CGCClient, CGCSODestroyJob, "CGCSODestroyJob", k_ESOMsg_Destroy, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
class CGCSOUpdateJob : public CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCSOUpdateJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg<CMsgSOSingleObject> msg( pNetPacket );
|
||
|
SOCDebug( "CGCSOUpdateJob(owner=%s, type=%d)\n", CSteamID( msg.Body().owner() ).Render(), msg.Body().type_id() );
|
||
|
CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner() );
|
||
|
if ( pSOCache )
|
||
|
{
|
||
|
pSOCache->BUpdateFromMsg( msg.Body().type_id(), msg.Body().object_data().data(), msg.Body().object_data().size() );
|
||
|
Assert( msg.Body().has_version() );
|
||
|
pSOCache->SetVersion( msg.Body().version() );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( CGCClient, CGCSOUpdateJob, "CGCSOUpdateJob", k_ESOMsg_Update, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
class CGCSOUpdateMultipleJob : public CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCSOUpdateMultipleJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg<CMsgSOMultipleObjects> msg( pNetPacket );
|
||
|
SOCDebug( "CGCSOUpdateJob(owner=%s)\n", CSteamID( msg.Body().owner() ).Render() );
|
||
|
CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner() );
|
||
|
if ( pSOCache )
|
||
|
{
|
||
|
pSOCache->m_context.PreSOUpdate( eSOCacheEvent_Incremental );
|
||
|
|
||
|
for ( int i = 0; i < msg.Body().objects_size(); ++i )
|
||
|
{
|
||
|
const CMsgSOMultipleObjects_SingleObject &objMessage = msg.Body().objects( i );
|
||
|
SOCDebug( " type %d\n", objMessage.type_id() );
|
||
|
pSOCache->BUpdateFromMsg( objMessage.type_id(), objMessage.object_data().data(), objMessage.object_data().size() );
|
||
|
}
|
||
|
|
||
|
pSOCache->m_context.PostSOUpdate( eSOCacheEvent_Incremental );
|
||
|
pSOCache->SetVersion( msg.Body().version() );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( CGCClient, CGCSOUpdateMultipleJob, "CGCSOUpdateMultipleJob", k_ESOMsg_UpdateMultiple, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
class CGCSOCacheSubscribedJob : public CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCSOCacheSubscribedJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg< CMsgSOCacheSubscribed > msg ( pNetPacket );
|
||
|
CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner(), true );
|
||
|
|
||
|
Assert( pSOCache );
|
||
|
if( pSOCache )
|
||
|
{
|
||
|
SOCDebug( "CGCSOCacheSubscribedJob(owner=%s) [in cache]\n", CSteamID( msg.Body().owner() ).Render() );
|
||
|
DbgVerify( pSOCache->BParseCacheSubscribedMsg( msg.Body() ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SOCDebug( "CGCSOCacheSubscribedJob(owner=%s) [not in cache]\n", CSteamID( msg.Body().owner() ).Render() );
|
||
|
}
|
||
|
|
||
|
m_pGCClient->Test_CacheSubscribed( pSOCache->GetOwner() );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( CGCClient, CGCSOCacheSubscribedJob, "CGCSOCacheSubscribedJob", k_ESOMsg_CacheSubscribed, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
class CGCSOCacheUnsubscribedJob : public CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCSOCacheUnsubscribedJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg< CMsgSOCacheUnsubscribed > msg( pNetPacket );
|
||
|
SOCDebug( "CGCSOCacheUnsubscribedJob(owner=%s)\n", CSteamID( msg.Body().owner() ).Render() );
|
||
|
m_pGCClient->NotifySOCacheUnsubscribed( msg.Body().owner() );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( CGCClient, CGCSOCacheUnsubscribedJob, "CGCSOCacheUnsubscribedJob", k_ESOMsg_CacheUnsubscribed, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
class CGCSOCacheSubscriptionCheck : public CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCSOCacheSubscriptionCheck( CGCClient *pClient ) : CGCClientJob( pClient ) {}
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg< CMsgSOCacheSubscriptionCheck > msg ( pNetPacket );
|
||
|
CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner(), false );
|
||
|
|
||
|
// if we do not have the cache or it is out-of-date, request a refresh
|
||
|
if ( pSOCache == NULL || !pSOCache->BIsInitialized() || pSOCache->GetVersion() != msg.Body().version() )
|
||
|
{
|
||
|
SOCDebug( "CGCSOCacheSubscriptionCheck(owner=%s) -- need refresh\n", CSteamID( msg.Body().owner() ).Render() );
|
||
|
CProtoBufMsg< CMsgSOCacheSubscriptionRefresh > msg_response( k_ESOMsg_CacheSubscriptionRefresh );
|
||
|
msg_response.Body().set_owner( msg.Body().owner() );
|
||
|
m_pGCClient->BSendMessage( msg_response );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SOCDebug( "CGCSOCacheSubscriptionCheck(owner=%s) -- up-to-date, no refresh needed\n", CSteamID( msg.Body().owner() ).Render() );
|
||
|
|
||
|
// This is one method by which the GC notifies us that we are subscribed.
|
||
|
if ( !pSOCache->BIsSubscribed() )
|
||
|
{
|
||
|
pSOCache->NotifyResubscribedUpToDate();
|
||
|
Assert( pSOCache->BIsSubscribed() );
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( CGCClient, CGCSOCacheSubscriptionCheck, "CGCSOCacheSubscriptionCheck", k_ESOMsg_CacheSubscriptionCheck, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
} // namespace GCSDK
|