source-engine/gameui/LoadCommentaryDialog.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "LoadCommentaryDialog.h"
#include "EngineInterface.h"
#include "IGameUIFuncs.h"
#include "vgui/ISystem.h"
#include "vgui/IVGui.h"
#include "tier1/KeyValues.h"
#include "tier1/convar.h"
#include "filesystem.h"
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/Label.h"
#include "vgui_controls/ImagePanel.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/QueryBox.h"
#include <stdio.h>
#include <stdlib.h>
#include "BasePanel.h"
#include "GameUI_Interface.h"
#include "MouseMessageForwardingPanel.h"
#include "TGAImagePanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
void OpenLoadCommentaryDialog( void )
{
DHANDLE<CLoadCommentaryDialog> hCommentaryDialog;
if ( !hCommentaryDialog.Get() )
{
hCommentaryDialog = new CLoadCommentaryDialog( BasePanel() );
}
GameUI().ActivateGameUI();
hCommentaryDialog->Activate();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CC_LoadCommentary_Test( void )
{
OpenLoadCommentaryDialog();
}
static ConCommand commentary_testfirstrun("loadcommentary", CC_LoadCommentary_Test, 0 );
//-----------------------------------------------------------------------------
// Purpose: Describes the layout of a commentary map list item
//-----------------------------------------------------------------------------
class CCommentaryItemPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CCommentaryItemPanel, vgui::EditablePanel );
public:
CCommentaryItemPanel( PanelListPanel *parent, const char *name, int iListItemID ) : BaseClass( parent, name )
{
m_iListItemID = iListItemID;
m_pParent = parent;
m_pCommentaryScreenshot = new CTGAImagePanel( this, "CommentaryMapScreenshot" );
m_pCommentaryScreenshotBackground = new ImagePanel( this, "CommentaryScreenshotBackground" );
// map name
m_pMapNameLabel = new Label( this, "MapName", "" );
// description
m_pDescriptionLabel = new Label( this, "Description", "" );
CMouseMessageForwardingPanel *panel = new CMouseMessageForwardingPanel(this, NULL);
panel->SetZPos(2);
SetSize( 200, 140 );
LoadControlSettings( "resource/CommentaryItem.res" );
m_FillColor = m_pCommentaryScreenshotBackground->GetFillColor();
}
void SetCommentaryInfo( CommentaryItem_t &item )
{
// set the bitmap to display
char tga[_MAX_PATH];
Q_strncpy( tga, item.szMapFileName, sizeof(tga) );
char *ext = strstr( tga, ".txt" );
if ( ext )
{
strcpy( ext, ".tga" );
}
m_pCommentaryScreenshot->SetTGA( tga );
// set the title text
m_pMapNameLabel->SetText( item.szPrintName );
m_pDescriptionLabel->SetText( item.szDescription );
}
MESSAGE_FUNC_INT( OnPanelSelected, "PanelSelected", state )
{
if ( state )
{
// set the text color to be orange, and the pic border to be orange
m_pCommentaryScreenshotBackground->SetFillColor( m_SelectedColor );
m_pMapNameLabel->SetFgColor( m_SelectedColor );
m_pDescriptionLabel->SetFgColor( m_SelectedColor );
}
else
{
m_pCommentaryScreenshotBackground->SetFillColor( m_FillColor );
m_pMapNameLabel->SetFgColor( m_TextColor );
m_pDescriptionLabel->SetFgColor( m_TextColor );
}
PostMessage( m_pParent->GetVParent(), new KeyValues("PanelSelected") );
}
virtual void OnMousePressed( vgui::MouseCode code )
{
m_pParent->SetSelectedPanel( this );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
m_TextColor = pScheme->GetColor( "NewGame.TextColor", Color(255, 255, 255, 255) );
m_SelectedColor = pScheme->GetColor( "NewGame.SelectionColor", Color(255, 255, 255, 255) );
BaseClass::ApplySchemeSettings( pScheme );
}
virtual void OnMouseDoublePressed( vgui::MouseCode code )
{
// call the panel
OnMousePressed( code );
PostMessage( m_pParent->GetParent(), new KeyValues("Command", "command", "loadcommentary") );
}
int GetListItemID()
{
return m_iListItemID;
}
private:
vgui::PanelListPanel *m_pParent;
vgui::Label *m_pMapNameLabel;
vgui::Label *m_pDescriptionLabel;
CTGAImagePanel *m_pCommentaryScreenshot;
ImagePanel *m_pCommentaryScreenshotBackground;
Color m_TextColor, m_FillColor, m_SelectedColor;
int m_iListItemID;
};
//-----------------------------------------------------------------------------
// Purpose:Constructor
//-----------------------------------------------------------------------------
CLoadCommentaryDialog::CLoadCommentaryDialog(vgui::Panel *parent) : BaseClass(parent, "LoadCommentaryDialog")
{
SetDeleteSelfOnClose(true);
SetBounds(0, 0, 512, 384);
SetMinimumSize( 256, 300 );
SetSizeable( true );
SetTitle("#GameUI_LoadCommentary", true);
vgui::Button *cancel = new vgui::Button( this, "Cancel", "#GameUI_Cancel" );
cancel->SetCommand( "Close" );
CreateCommentaryItemList();
new vgui::Button( this, "loadcommentary", "" );
SetControlEnabled( "loadcommentary", false );
LoadControlSettings("resource/LoadCommentaryDialog.res");
// Look for commentary .txt files in the map directory
ScanCommentaryFiles();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "loadcommentary" ) )
{
int itemIndex = GetSelectedItemIndex();
if ( m_CommentaryItems.IsValidIndex(itemIndex) )
{
const char *mapName = m_CommentaryItems[itemIndex].szMapName;
if ( mapName && mapName[ 0 ] )
{
// Load the game, return to top and switch to engine
char sz[ 256 ];
Q_snprintf(sz, sizeof( sz ), "progress_enable\ncommentary 1\nmap %s\n", mapName );
// Close this dialog
OnClose();
engine->ClientCmd_Unrestricted( sz );
}
}
}
else
{
BaseClass::OnCommand( command );
}
}
void CLoadCommentaryDialog::OnKeyCodePressed( vgui::KeyCode code )
{
if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A )
{
OnCommand( "loadcommentary" );
return;
}
else if ( code == KEY_XBUTTON_B )
{
OnCommand( "Close" );
return;
}
BaseClass::OnKeyCodePressed(code);
}
//-----------------------------------------------------------------------------
// Purpose: Creates the load game display list
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::CreateCommentaryItemList()
{
m_pGameList = new vgui::PanelListPanel( this, "listpanel_commentary" );
m_pGameList->SetFirstColumnWidth( 0 );
}
//-----------------------------------------------------------------------------
// Purpose: returns the save file name of the selected item
//-----------------------------------------------------------------------------
int CLoadCommentaryDialog::GetSelectedItemIndex()
{
CCommentaryItemPanel *panel = dynamic_cast<CCommentaryItemPanel *>(m_pGameList->GetSelectedPanel());
if ( panel )
{
// find the panel in the list
for ( int i = 0; i < m_CommentaryItems.Count(); i++ )
{
if ( i == panel->GetListItemID() )
{
return i;
}
}
}
return m_CommentaryItems.InvalidIndex();
}
//-----------------------------------------------------------------------------
// Purpose: builds save game list from directory
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::ScanCommentaryFiles()
{
// populate list box with all saved games on record:
char szDirectory[_MAX_PATH];
Q_snprintf( szDirectory, sizeof( szDirectory ), "maps/*commentary.txt" );
// clear the current list
m_pGameList->DeleteAllItems();
m_CommentaryItems.RemoveAll();
// iterate the files
FileFindHandle_t handle;
const char *pFileName = g_pFullFileSystem->FindFirst( szDirectory, &handle );
while (pFileName)
{
char szFileName[_MAX_PATH];
Q_snprintf(szFileName, sizeof( szFileName ), "maps/%s", pFileName);
// Only load save games from the current mod's save dir
if( !g_pFullFileSystem->FileExists( szFileName, "MOD" ) )
{
pFileName = g_pFullFileSystem->FindNext( handle );
continue;
}
ParseCommentaryFile( szFileName, pFileName );
pFileName = g_pFullFileSystem->FindNext( handle );
}
g_pFullFileSystem->FindClose( handle );
// sort the save list
qsort( m_CommentaryItems.Base(), m_CommentaryItems.Count(), sizeof(CommentaryItem_t), &SaveGameSortFunc );
// add to the list
for ( int saveIndex = 0; saveIndex < m_CommentaryItems.Count() && saveIndex < MAX_LISTED_COMMENTARY_ITEMS; saveIndex++ )
{
// add the item to the panel
AddCommentaryItemToList( saveIndex );
}
// display a message if there are no save games
if ( !m_CommentaryItems.Count() )
{
vgui::Label *pNoCommentaryItemsLabel = SETUP_PANEL(new Label(m_pGameList, "NoCommentaryItemsLabel", "#GameUI_NoCommentaryItemsToDisplay"));
pNoCommentaryItemsLabel->SetTextColorState(vgui::Label::CS_DULL);
m_pGameList->AddItem( NULL, pNoCommentaryItemsLabel );
}
SetControlEnabled( "loadcommentary", false );
}
//-----------------------------------------------------------------------------
// Purpose: Adds an item to the list
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::AddCommentaryItemToList( int itemIndex )
{
// create the new panel and add to the list
CCommentaryItemPanel *commentaryItemPanel = new CCommentaryItemPanel( m_pGameList, "CommentaryItemPanel", itemIndex );
commentaryItemPanel->SetCommentaryInfo( m_CommentaryItems[itemIndex] );
m_pGameList->AddItem( NULL, commentaryItemPanel );
}
//-----------------------------------------------------------------------------
// Purpose: Parses the save game info out of the .sav file header
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::ParseCommentaryFile( char const *pszFileName, char const *pszShortName )
{
if ( !pszFileName || !pszShortName )
return;
// load the file as keyvalues
KeyValues *pData = new KeyValues( "commentary_data" );
if ( false == pData->LoadFromFile( g_pFullFileSystem, pszFileName, "MOD" ) )
{
pData->deleteThis();
return;
}
// walk the platform menu loading all the interfaces
KeyValues *menuKeys = pData->FindKey("trackinfo", false);
if ( menuKeys )
{
for (KeyValues *track = menuKeys->GetFirstSubKey(); track != NULL; track = track->GetNextKey())
{
//Msg( "track found: %s %s\n", track->GetString("map", "?"), track->GetString( "description", "asdf" ) );
CommentaryItem_t item;
Q_strncpy( item.szMapFileName, pszFileName, sizeof(item.szMapFileName) );
Q_strncpy( item.szMapName, track->GetString( "map", "" ), sizeof(item.szMapName) );
Q_strncpy( item.szPrintName, track->GetString( "printname", "" ), sizeof(item.szPrintName) );
Q_strncpy( item.szDescription, track->GetString( "description", "" ), sizeof(item.szDescription) );
//item.iChannel = track->GetInt( "channel" );
m_CommentaryItems.AddToTail( item );
}
}
else
{
CommentaryItem_t item;
Q_strncpy( item.szMapFileName, pszFileName, sizeof(item.szMapFileName) );
char mapname[_MAX_PATH];
Q_strncpy( mapname, pszFileName, sizeof(item.szMapName) );
char *ext = strstr( mapname, "_commentary" );
if ( !ext )
return;
*ext = '\0';
Q_FileBase( mapname, item.szMapName, sizeof(item.szMapName) );
Q_strncpy( item.szPrintName, "No trackinfo found.", sizeof(item.szPrintName) );
Q_strncpy( item.szDescription, "No trackinfo found.", sizeof(item.szDescription) );
m_CommentaryItems.AddToTail( item );
}
return;
}
//-----------------------------------------------------------------------------
// Purpose: timestamp sort function for savegames
//-----------------------------------------------------------------------------
int CLoadCommentaryDialog::SaveGameSortFunc( const void *lhs, const void *rhs )
{
// Sort by map name
const CommentaryItem_t *s1 = (const CommentaryItem_t *)lhs;
const CommentaryItem_t *s2 = (const CommentaryItem_t *)rhs;
return Q_stricmp( s1->szPrintName, s2->szPrintName );
}
//-----------------------------------------------------------------------------
// Purpose: One item has been selected
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::OnPanelSelected()
{
SetControlEnabled( "loadcommentary", true );
}