source-engine/gameui/BitmapImagePanel.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BITMAPIMAGEPANEL_H
#define BITMAPIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
class CBitmapImagePanel : public vgui::Panel
{
public:
CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL );
virtual void PaintBackground();
virtual void setTexture( char const *filename );
virtual void forceReload( void );
private:
typedef vgui::Panel BaseClass;
void forceUpload();
bool m_bUploaded;
int m_nTextureId;
char m_szTexture[ 128 ];
};
#endif // BITMAPIMAGEPANEL_H