source-engine/game/client/imessagechars.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( IMESSAGECHARS_H )
#define IMESSAGECHARS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
namespace vgui
{
class Panel;
typedef unsigned long HFont;
}
abstract_class IMessageChars
{
public:
enum
{
MESSAGESTRINGID_NONE = -1,
MESSAGESTRINGID_BASE = 0
};
virtual void Create( vgui::VPANEL parent ) = 0;
virtual void Destroy( void ) = 0;
// messageID can be MESSAGESTRINGID_NONE or MESSAGESTRINGID_BASE plus some offset. You can refer to the message by
// its ID later.
virtual int DrawString( vgui::HFont pCustomFont, int x, int y, int r, int g, int b, int a, const char *fmt, int messageID, ... ) = 0;
virtual int DrawString( vgui::HFont pCustomFont, int x, int y, const char *fmt, int messageID, ... ) = 0;
virtual int DrawStringForTime( float flTime, vgui::HFont pCustomFont, int x, int y, int r, int g, int b, int a, const char *fmt, int messageID, ... ) = 0;
virtual int DrawStringForTime( float flTime, vgui::HFont pCustomFont, int x, int y, const char *fmt, int messageID, ... ) = 0;
// Remove all messages with the specified ID (passed into DrawStringForTime).
virtual void RemoveStringsByID( int messageID ) = 0;
virtual void GetStringLength( vgui::HFont pCustomFont, int *width, int *height, PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
virtual void Clear( void ) = 0;
};
extern IMessageChars *messagechars;
#endif // IMESSAGECHARS_H