mirror of
https://github.com/nillerusr/source-engine.git
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197 lines
4.5 KiB
C++
197 lines
4.5 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// BonusProgress.cpp
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//
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// implementation of CHudBonusProgress class
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//
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#include "cbase.h"
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#include "hud.h"
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#include "hud_macros.h"
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#include "view.h"
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#include "iclientmode.h"
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#include <KeyValues.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui/ILocalize.h>
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using namespace vgui;
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#include "hudelement.h"
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#include "hud_numericdisplay.h"
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#include "convar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define INIT_BONUS_PROGRESS -1
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//-----------------------------------------------------------------------------
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// Purpose: BonusProgress panel
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//-----------------------------------------------------------------------------
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class CHudBonusProgress : public CHudElement, public CHudNumericDisplay
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{
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DECLARE_CLASS_SIMPLE( CHudBonusProgress, CHudNumericDisplay );
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public:
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CHudBonusProgress( const char *pElementName );
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virtual void Init( void );
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virtual void VidInit( void );
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virtual void Reset( void );
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virtual void OnThink();
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private:
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void SetChallengeLabel( void );
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private:
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// old variables
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int m_iBonusProgress;
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int m_iLastChallenge;
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};
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DECLARE_HUDELEMENT( CHudBonusProgress );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudBonusProgress::CHudBonusProgress( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudBonusProgress")
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{
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SetHiddenBits( HIDEHUD_BONUS_PROGRESS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBonusProgress::Init()
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBonusProgress::Reset()
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{
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m_iBonusProgress = INIT_BONUS_PROGRESS;
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C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
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if ( local )
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m_iLastChallenge = local->GetBonusChallenge();
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SetChallengeLabel();
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SetDisplayValue(m_iBonusProgress);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBonusProgress::VidInit()
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBonusProgress::OnThink()
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{
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C_GameRules *pGameRules = GameRules();
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if ( !pGameRules )
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{
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// Not ready to init!
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return;
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}
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int newBonusProgress = 0;
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int iBonusChallenge = 0;
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C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
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if ( !local )
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{
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// Not ready to init!
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return;
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}
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// Never below zero
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newBonusProgress = MAX( local->GetBonusProgress(), 0 );
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iBonusChallenge = local->GetBonusChallenge();
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// Only update the fade if we've changed bonusProgress
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if ( newBonusProgress == m_iBonusProgress && m_iLastChallenge == iBonusChallenge )
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{
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return;
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}
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m_iBonusProgress = newBonusProgress;
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if ( m_iLastChallenge != iBonusChallenge )
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{
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m_iLastChallenge = iBonusChallenge;
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SetChallengeLabel();
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}
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("BonusProgressFlash");
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if ( pGameRules->IsBonusChallengeTimeBased() )
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{
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SetIsTime( true );
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SetIndent( false );
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}
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else
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{
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SetIsTime( false );
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SetIndent( true );
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}
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SetDisplayValue(m_iBonusProgress);
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}
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void CHudBonusProgress::SetChallengeLabel( void )
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{
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// Blank for no challenge
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if ( m_iLastChallenge == 0 )
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{
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SetLabelText(L"");
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return;
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}
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char szBonusTextName[] = "#Valve_Hud_BONUS_PROGRESS00";
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int iStringLength = Q_strlen( szBonusTextName );
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szBonusTextName[ iStringLength - 2 ] = ( m_iLastChallenge / 10 ) + '0';
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szBonusTextName[ iStringLength - 1 ] = ( m_iLastChallenge % 10 ) + '0';
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wchar_t *tempString = g_pVGuiLocalize->Find(szBonusTextName);
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if (tempString)
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{
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SetLabelText(tempString);
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return;
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}
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// Couldn't find a special string for this challenge
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tempString = g_pVGuiLocalize->Find("#Valve_Hud_BONUS_PROGRESS");
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if (tempString)
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{
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SetLabelText(tempString);
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return;
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}
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// Couldn't find any localizable string
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SetLabelText(L"BONUS");
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}
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