source-engine/game/client/hl2/c_hl2_playerlocaldata.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#if !defined( C_HL2_PLAYERLOCALDATA_H )
#define C_HL2_PLAYERLOCALDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "dt_recv.h"
#include "hl2/hl_movedata.h"
EXTERN_RECV_TABLE( DT_HL2Local );
class C_HL2PlayerLocalData
{
public:
DECLARE_PREDICTABLE();
DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData );
DECLARE_EMBEDDED_NETWORKVAR();
C_HL2PlayerLocalData();
float m_flSuitPower;
bool m_bZooming;
int m_bitsActiveDevices;
int m_iSquadMemberCount;
int m_iSquadMedicCount;
bool m_fSquadInFollowMode;
bool m_bWeaponLowered;
EHANDLE m_hAutoAimTarget;
Vector m_vecAutoAimPoint;
bool m_bDisplayReticle;
bool m_bStickyAutoAim;
bool m_bAutoAimTarget;
#ifdef HL2_EPISODIC
float m_flFlashBattery;
Vector m_vecLocatorOrigin;
#endif
// Ladder related data
EHANDLE m_hLadder;
LadderMove_t m_LadderMove;
};
#endif