source-engine/game/client/c_te_bspdecal.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "fx.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// UNDONE: Get rid of this?
#define FDECAL_PERMANENT 0x01
//-----------------------------------------------------------------------------
// Purpose: BSP Decal TE
//-----------------------------------------------------------------------------
class C_TEBSPDecal : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEBSPDecal, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEBSPDecal( void );
virtual ~C_TEBSPDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public:
Vector m_vecOrigin;
int m_nEntity;
int m_nIndex;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBSPDecal::C_TEBSPDecal( void )
{
m_vecOrigin.Init();
m_nEntity = 0;
m_nIndex = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBSPDecal::~C_TEBSPDecal( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEBSPDecal::Precache( void )
{
}
void TE_BSPDecal( IRecipientFilter& filter, float delay,
const Vector* pos, int entity, int index )
{
C_BaseEntity *ent;
if ( ( ent = cl_entitylist->GetEnt( entity ) ) == NULL )
{
DevMsg( 1, "Decal: entity = %i", entity );
return;
}
if ( r_decals.GetInt() )
{
effects->DecalShoot( index, entity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *pos, 0, FDECAL_PERMANENT );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEBSPDecal::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEBSPDecal::PostDataUpdate" );
C_BaseEntity *ent;
if ( ( ent = cl_entitylist->GetEnt( m_nEntity ) ) == NULL )
{
DevMsg( 1, "Decal: entity = %i", m_nEntity );
return;
}
if ( r_decals.GetInt() )
{
effects->DecalShoot( m_nIndex, m_nEntity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, 0, FDECAL_PERMANENT );
}
}
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBSPDecal, DT_TEBSPDecal, CTEBSPDecal)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropInt( RECVINFO(m_nEntity)),
RecvPropInt( RECVINFO(m_nIndex)),
END_RECV_TABLE()