source-engine/engine/gl_water.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef GL_WATER_H
#define GL_WATER_H
#pragma once
// sky
extern void R_DrawSkyBox (float zFar, int nDrawFlags = 0x3F );
#endif // GL_WATER_H