mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
317 lines
8.1 KiB
C++
317 lines
8.1 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: master for refresh, status bar, console, chat, notify, etc
|
||
|
//
|
||
|
//=====================================================================================//
|
||
|
|
||
|
#include "render_pch.h"
|
||
|
#include "client.h"
|
||
|
#include "console.h"
|
||
|
#include "screen.h"
|
||
|
#include "sound.h"
|
||
|
#include "sbar.h"
|
||
|
#include "debugoverlay.h"
|
||
|
#include "ivguicenterprint.h"
|
||
|
#include "cdll_int.h"
|
||
|
#include "gl_matsysiface.h"
|
||
|
#include "cdll_engine_int.h"
|
||
|
#include "demo.h"
|
||
|
#include "cl_main.h"
|
||
|
#include "vgui_baseui_interface.h"
|
||
|
#include "tier0/vcrmode.h"
|
||
|
#include "con_nprint.h"
|
||
|
#include "sys_mainwind.h"
|
||
|
#include "ivideomode.h"
|
||
|
#include "lightcache.h"
|
||
|
#include "toolframework/itoolframework.h"
|
||
|
#include "matchmaking.h"
|
||
|
#include "datacache/idatacache.h"
|
||
|
#include "sys_dll.h"
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
#include "replay_internal.h"
|
||
|
#endif
|
||
|
#include "tier0/vprof.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
// In other C files.
|
||
|
extern bool V_CheckGamma( void );
|
||
|
extern void V_RenderView( void );
|
||
|
extern void V_RenderVGuiOnly( void );
|
||
|
|
||
|
bool scr_initialized; // ready to draw
|
||
|
bool scr_disabled_for_loading;
|
||
|
bool scr_drawloading;
|
||
|
int scr_nextdrawtick; // A hack to let things settle on reload/reconnect
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SCR_Init (void)
|
||
|
{
|
||
|
scr_initialized = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SCR_Shutdown( void )
|
||
|
{
|
||
|
scr_initialized = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: starts loading
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SCR_BeginLoadingPlaque( void )
|
||
|
{
|
||
|
if ( !scr_drawloading )
|
||
|
{
|
||
|
// make sure game UI is allowed to show (gets disabled if chat window is up)
|
||
|
EngineVGui()->SetNotAllowedToShowGameUI( false );
|
||
|
|
||
|
// force QMS to serialize during loading
|
||
|
Host_AllowQueuedMaterialSystem( false );
|
||
|
|
||
|
scr_drawloading = true;
|
||
|
|
||
|
S_StopAllSounds( true );
|
||
|
S_OnLoadScreen( true );
|
||
|
|
||
|
g_pFileSystem->AsyncFinishAll();
|
||
|
g_pMDLCache->FinishPendingLoads();
|
||
|
|
||
|
// redraw with no console and the loading plaque
|
||
|
Con_ClearNotify();
|
||
|
SCR_CenterStringOff();
|
||
|
|
||
|
// NULL HudText clears HudMessage system
|
||
|
if ( g_ClientDLL )
|
||
|
{
|
||
|
g_ClientDLL->HudText( NULL );
|
||
|
}
|
||
|
|
||
|
// let the UI know we're starting loading
|
||
|
EngineVGui()->OnLevelLoadingStarted();
|
||
|
|
||
|
// Don't run any more simulation on the client!!!
|
||
|
g_ClientGlobalVariables.frametime = 0.0f;
|
||
|
|
||
|
host_framecount++;
|
||
|
g_ClientGlobalVariables.framecount = host_framecount;
|
||
|
// Ensure the screen is painted to reflect the loading state
|
||
|
SCR_UpdateScreen();
|
||
|
host_framecount++;
|
||
|
g_ClientGlobalVariables.framecount = host_framecount;
|
||
|
SCR_UpdateScreen();
|
||
|
|
||
|
g_ClientGlobalVariables.frametime = cl.GetFrameTime();
|
||
|
|
||
|
scr_disabled_for_loading = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: finished loading
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SCR_EndLoadingPlaque( void )
|
||
|
{
|
||
|
if ( scr_drawloading )
|
||
|
{
|
||
|
// let the UI know we're finished
|
||
|
EngineVGui()->OnLevelLoadingFinished();
|
||
|
S_OnLoadScreen( false );
|
||
|
}
|
||
|
else if ( gfExtendedError )
|
||
|
{
|
||
|
if ( IsPC() )
|
||
|
{
|
||
|
EngineVGui()->ShowErrorMessage();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
g_pMatchmaking->OnLevelLoadingFinished();
|
||
|
|
||
|
scr_disabled_for_loading = false;
|
||
|
scr_drawloading = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Places TCR required defective media message and halts
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifdef _XBOX
|
||
|
void SCR_FatalDiskError()
|
||
|
{
|
||
|
EngineVGui()->OnDiskError();
|
||
|
while ( 1 )
|
||
|
{
|
||
|
// run the minimal frame to update and paint
|
||
|
EngineVGui()->Simulate();
|
||
|
V_RenderVGuiOnly();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SCR_CenterPrint (char *str)
|
||
|
{
|
||
|
if ( !centerprint )
|
||
|
return;
|
||
|
|
||
|
centerprint->ColorPrint( 255, 255, 255, 0, str );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SCR_CenterStringOff( void )
|
||
|
{
|
||
|
if ( !centerprint )
|
||
|
return;
|
||
|
|
||
|
centerprint->Clear();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
inline void SCR_ShowVCRPlaybackAmount()
|
||
|
{
|
||
|
if ( VCRGetMode() != VCR_Playback || !g_bShowVCRPlaybackDisplay )
|
||
|
return;
|
||
|
|
||
|
con_nprint_t info;
|
||
|
info.index = 20;
|
||
|
info.time_to_live = 0.01;
|
||
|
info.color[0] = info.color[1] = info.color[2] = 1;
|
||
|
info.fixed_width_font = false;
|
||
|
|
||
|
double flCurPercent = VCRGetPercentCompleted();
|
||
|
Con_NXPrintf( &info, "VCR Playback: %.2f percent, frame %d", flCurPercent * 100.0, host_framecount );
|
||
|
info.index++;
|
||
|
|
||
|
Con_NXPrintf( &info, "'+' to speed up, '-' to slow down [current sleep: %d]", g_iVCRPlaybackSleepInterval );
|
||
|
info.index++;
|
||
|
|
||
|
Con_NXPrintf( &info, "'p' to pause, 's' to single step, 'r' to resume" );
|
||
|
info.index++;
|
||
|
|
||
|
Con_NXPrintf( &info, "'d' to toggle this display" );
|
||
|
info.index++;
|
||
|
|
||
|
Con_NXPrintf( &info, "'q' to quit" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This is called every frame, and can also be called explicitly to flush
|
||
|
// text to the screen.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SCR_UpdateScreen( void )
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
|
||
|
|
||
|
R_StudioCheckReinitLightingCache();
|
||
|
|
||
|
// Always force the Gamma Table to be rebuilt. Otherwise,
|
||
|
// we'll load textures with an all white gamma lookup table.
|
||
|
V_CheckGamma();
|
||
|
|
||
|
// This is a HACK to let things settle for a bit on level start
|
||
|
// NOTE: If you remove scr_nextdrawtick, remove it from enginetool.cpp too
|
||
|
if ( scr_nextdrawtick != 0 )
|
||
|
{
|
||
|
if ( host_tickcount < scr_nextdrawtick )
|
||
|
return;
|
||
|
|
||
|
scr_nextdrawtick = 0;
|
||
|
}
|
||
|
|
||
|
if ( scr_disabled_for_loading )
|
||
|
{
|
||
|
if ( !Host_IsSinglePlayerGame() )
|
||
|
{
|
||
|
V_RenderVGuiOnly();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !scr_initialized || !con_initialized )
|
||
|
{
|
||
|
// not initialized yet
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SCR_ShowVCRPlaybackAmount();
|
||
|
|
||
|
// Let demo system overwrite view origin/angles during playback
|
||
|
if ( demoplayer->IsPlayingBack() )
|
||
|
{
|
||
|
demoplayer->InterpolateViewpoint();
|
||
|
}
|
||
|
|
||
|
materials->BeginFrame( host_frametime );
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "EngineVGui_Simulate" );
|
||
|
EngineVGui()->Simulate();
|
||
|
}
|
||
|
|
||
|
ClientDLL_FrameStageNotify( FRAME_RENDER_START );
|
||
|
|
||
|
// Simulation meant to occur before any views are rendered
|
||
|
// This needs to happen before the client DLL is called because the client DLL depends on
|
||
|
// some of the setup in FRAME_RENDER_START.
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "FrameBegin" );
|
||
|
|
||
|
g_EngineRenderer->FrameBegin();
|
||
|
toolframework->RenderFrameBegin();
|
||
|
}
|
||
|
|
||
|
cl.UpdateAreaBits_BackwardsCompatible();
|
||
|
|
||
|
Shader_BeginRendering();
|
||
|
|
||
|
// Draw world, etc.
|
||
|
V_RenderView();
|
||
|
|
||
|
CL_TakeSnapshotAndSwap();
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
if ( g_pReplay )
|
||
|
{
|
||
|
g_pReplay->CL_Render();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
ClientDLL_FrameStageNotify( FRAME_RENDER_END );
|
||
|
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "FrameEnd" );
|
||
|
|
||
|
toolframework->RenderFrameEnd();
|
||
|
|
||
|
g_EngineRenderer->FrameEnd();
|
||
|
}
|
||
|
|
||
|
// moved dynamic model update here because this takes the materials lock
|
||
|
// and materials->EndFrame() is where we will synchronize anyway.
|
||
|
// Moved here to leave as much of the frame as possible to overlap threads in the case
|
||
|
// where we actually have models to load here
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "modelloader->UpdateDynamicModels" );
|
||
|
VPROF( "UpdateDynamicModels" );
|
||
|
CMDLCacheCriticalSection critsec( g_pMDLCache );
|
||
|
modelloader->UpdateDynamicModels();
|
||
|
}
|
||
|
|
||
|
{
|
||
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "materials_EndFrame" );
|
||
|
|
||
|
materials->EndFrame();
|
||
|
}
|
||
|
}
|
||
|
|