mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
154 lines
3.9 KiB
Python
154 lines
3.9 KiB
Python
|
|
||
|
import WildcardSearch
|
||
|
import sys
|
||
|
import re
|
||
|
import os
|
||
|
|
||
|
|
||
|
curProps = {}
|
||
|
|
||
|
|
||
|
modelsContentFallbackDir = "c:\\hl2\\hl2\\models"
|
||
|
modelsContentDir = "c:\\hl2\\cstrike\\models"
|
||
|
|
||
|
materialsFallbackDir = "c:\\hl2\\hl2\\materials"
|
||
|
materialsDir = "c:\\hl2\\cstrike\\materials"
|
||
|
mapsDir = "c:\\hl2\\cstrike\\maps"
|
||
|
exeDir = "c:\\hl2\\bin"
|
||
|
|
||
|
|
||
|
# RE to look for '$surfaceProp blah'
|
||
|
surfacePropRE = re.compile( r'\"?\$surfaceprop\"?\s+\"?(?P<propname>[^\"]+)\"?', re.IGNORECASE )
|
||
|
|
||
|
|
||
|
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
# Helper functions.
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
|
||
|
def FileExists(f):
|
||
|
try:
|
||
|
file = open(f)
|
||
|
except IOError:
|
||
|
exists = 0
|
||
|
else:
|
||
|
exists = 1
|
||
|
file.close()
|
||
|
return exists
|
||
|
|
||
|
|
||
|
def PrintFilename( filename ):
|
||
|
print filename
|
||
|
|
||
|
|
||
|
def SearchFile( filename ):
|
||
|
f = open( filename, "rt" )
|
||
|
|
||
|
PrintFilename( filename )
|
||
|
|
||
|
fileData = f.read()
|
||
|
match = surfacePropRE.search( fileData )
|
||
|
if match:
|
||
|
propName = match.group( 1 ).upper()
|
||
|
curProps[propName] = 1
|
||
|
|
||
|
f.close()
|
||
|
|
||
|
|
||
|
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
# Search all the map files for texture names and model files.
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
|
||
|
usedVMTFiles = {}
|
||
|
modelFiles = {}
|
||
|
|
||
|
|
||
|
# RE to look for 'material blah'
|
||
|
materialRE = re.compile( r'\"?\material\"?\s+\"?(?P<matname>[^\"]+)\"?', re.IGNORECASE )
|
||
|
|
||
|
# Look for a model name referenced in the VMF file.
|
||
|
modelRE = re.compile( r'\"models\/(?P<modelname>.+)\.mdl\"', re.IGNORECASE )
|
||
|
|
||
|
|
||
|
files = WildcardSearch.WildcardSearch( mapsDir + "\\*.vmf", 1 )
|
||
|
for filename in files:
|
||
|
f = open( filename, "rt" )
|
||
|
fileData = f.read()
|
||
|
f.close()
|
||
|
|
||
|
PrintFilename( filename )
|
||
|
|
||
|
# Get all the model names.
|
||
|
allMatches = modelRE.findall( fileData )
|
||
|
for match in allMatches:
|
||
|
modelFiles[match.upper()] = 1
|
||
|
|
||
|
# Get all the texture names.
|
||
|
allMatches = materialRE.findall( fileData )
|
||
|
for match in allMatches:
|
||
|
vmtName = match
|
||
|
usedVMTFiles[vmtName] = 1
|
||
|
|
||
|
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
# Search all the model files for surface props.
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
|
||
|
# Make sure we look at ALL models in the CStrike folder.
|
||
|
for filename in WildcardSearch.WildcardSearch( modelsContentDir + "\\*.mdl", 1 ):
|
||
|
modelFiles[filename.upper()] = 1
|
||
|
|
||
|
for iModel in modelFiles.keys():
|
||
|
iModel = iModel.replace( "/", "\\" )
|
||
|
filename = modelsContentDir + "\\" + iModel + ".mdl"
|
||
|
if not FileExists( filename ):
|
||
|
filename = modelsContentFallbackDir + "\\" + iModel + ".mdl"
|
||
|
|
||
|
if FileExists( filename ):
|
||
|
PrintFilename( filename )
|
||
|
|
||
|
cmd = exeDir + "\\studiomdl.exe -PrintSurfaceProps " + filename
|
||
|
f = os.popen( cmd )
|
||
|
if f:
|
||
|
output = f.readlines()
|
||
|
returnValue = f.close()
|
||
|
|
||
|
if returnValue == None:
|
||
|
for line in output:
|
||
|
curProps[line.upper().strip()] = 1
|
||
|
|
||
|
|
||
|
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
# Search all the texture files for surface props.
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
|
||
|
for iFile in usedVMTFiles.keys():
|
||
|
filename = materialsDir + "\\" + iFile + ".vmt"
|
||
|
if not FileExists( filename ):
|
||
|
filename = materialsFallbackDir + "\\" + iFile + ".vmt"
|
||
|
|
||
|
if FileExists( filename ):
|
||
|
SearchFile( filename )
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
# Output the results.
|
||
|
# ------------------------------------------------------------------------------------------- #
|
||
|
|
||
|
print "\n"
|
||
|
print "---------------------------------"
|
||
|
print "- Surface types found"
|
||
|
print "---------------------------------\n"
|
||
|
|
||
|
sortedList = [x for x in curProps.keys()]
|
||
|
sortedList.sort()
|
||
|
|
||
|
for x in sortedList:
|
||
|
print x
|
||
|
|
||
|
|