source-engine/common/GameUI/IGameConsole.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef IGAMECONSOLE_H
#define IGAMECONSOLE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/interface.h"
//-----------------------------------------------------------------------------
// Purpose: interface to game/dev console
//-----------------------------------------------------------------------------
abstract_class IGameConsole : public IBaseInterface
{
public:
// activates the console, makes it visible and brings it to the foreground
virtual void Activate() = 0;
virtual void Initialize() = 0;
// hides the console
virtual void Hide() = 0;
// clears the console
virtual void Clear() = 0;
// return true if the console has focus
virtual bool IsConsoleVisible() = 0;
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virtual void SetParent( intp parent ) = 0;
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};
#define GAMECONSOLE_INTERFACE_VERSION "GameConsole004"
#endif // IGAMECONSOLE_H