source-engine/app/legion/legion.vcproj

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2020-04-22 16:56:21 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="legion"
ProjectGUID="{B0B64755-2419-4946-A726-881A1D884F65}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
PreprocessorDefinitions="_WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
ExceptionHandling="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
ForceConformanceInForLoopScope="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(IntDir)/legion.pdb"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
copy &quot;$(TargetDir)&quot;legion.pdb ..\..\..\game\bin
"
Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="TRUE"
OutputFile="$(OutDir)/legion.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
IgnoreDefaultLibraryNames="libcmt.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/legion.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="3"
AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
PreprocessorDefinitions="_WIN32;NDEBUG;_WINDOWS"
ExceptionHandling="FALSE"
RuntimeLibrary="0"
ForceConformanceInForLoopScope="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(IntDir)/legion.pdb"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
copy &quot;$(TargetDir)&quot;legion.pdb ..\..\..\game\bin
"
Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="TRUE"
OutputFile="$(OutDir)/legion.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
IgnoreDefaultLibraryNames="libcmtd.lib"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\basemenu.cpp">
</File>
<File
RelativePath=".\gamemanager.cpp">
</File>
<File
RelativePath=".\heightfield.cpp">
</File>
<File
RelativePath=".\hostgamemenu.cpp">
</File>
<File
RelativePath=".\inputmanager.cpp">
</File>
<File
RelativePath=".\joingamemenu.cpp">
</File>
<File
RelativePath=".\legion.cpp">
</File>
<File
RelativePath=".\mainmenu.cpp">
</File>
<File
RelativePath="..\..\public\tier0\memoverride.cpp">
</File>
<File
RelativePath=".\menumanager.cpp">
</File>
<File
RelativePath=".\networkmanager.cpp">
</File>
<File
RelativePath=".\networkmessages.cpp">
</File>
<File
RelativePath=".\networkmessages.h">
</File>
<File
RelativePath=".\physicsmanager.cpp">
</File>
<File
RelativePath=".\rendermanager.cpp">
</File>
<File
RelativePath=".\uimanager.cpp">
</File>
<File
RelativePath=".\worldmanager.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
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</File>
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<File
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</File>
<File
RelativePath=".\inetworkmessagelistener.h">
</File>
<File
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</File>
<File
RelativePath=".\legion.h">
</File>
<File
RelativePath=".\menumanager.h">
</File>
<File
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<File
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<File
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</File>
<File
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</File>
</Filter>
<Filter
Name="External Dependencies"
Filter="">
<File
RelativePath="..\..\public\mathlib\math_base.h">
</File>
<File
RelativePath="..\..\public\tier1\utlstack.h">
</File>
<File
RelativePath="..\..\public\tier1\utlstring.h">
</File>
</Filter>
<File
RelativePath="..\..\lib\public\appframework.lib">
</File>
<File
RelativePath="..\..\lib\public\bitmap.lib">
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<File
RelativePath="..\..\lib\public\mathlib.lib">
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<File
RelativePath="..\..\lib\public\matsys_controls.lib">
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<File
RelativePath="..\..\lib\public\tier0.lib">
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RelativePath="..\..\lib\public\tier1.lib">
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<File
RelativePath="..\..\lib\public\tier2.lib">
</File>
<File
RelativePath="..\..\lib\public\tier3.lib">
</File>
<File
RelativePath="..\..\lib\public\vgui_controls.lib">
</File>
<File
RelativePath="..\..\lib\public\vstdlib.lib">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>