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46 lines
924 B
C++
46 lines
924 B
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*
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===== item_antidote.cpp ========================================================
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handling for the antidote object
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*/
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#include "cbase.h"
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#include "player.h"
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#include "basecombatweapon.h"
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#include "gamerules.h"
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#include "items.h"
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class CItemAntidote : public CItem
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{
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public:
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DECLARE_CLASS( CItemAntidote, CItem );
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void Spawn( void )
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{
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Precache( );
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SetModel( "models/w_antidote.mdl" );
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BaseClass::Spawn( );
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}
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void Precache( void )
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{
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PrecacheModel ("models/w_antidote.mdl");
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}
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bool MyTouch( CBasePlayer *pPlayer )
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{
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pPlayer->SetSuitUpdate("!HEV_DET4", FALSE, SUIT_NEXT_IN_1MIN);
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pPlayer->m_rgItems[ITEM_ANTIDOTE] += 1;
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return true;
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}
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};
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LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote);
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