mirror of
https://github.com/nillerusr/source-engine.git
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190 lines
5.4 KiB
C++
190 lines
5.4 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: HUD Target ID element
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_hl2mp_player.h"
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#include "c_playerresource.h"
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#include "vgui_entitypanel.h"
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#include "iclientmode.h"
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#include "vgui/ILocalize.h"
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#include "hl2mp_gamerules.h"
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#include "c_team.h"
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#include <vgui_controls/AnimationController.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays current ammunition level
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//-----------------------------------------------------------------------------
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class CTeamPlayHud : public vgui::Panel, public CHudElement
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{
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DECLARE_CLASS_SIMPLE( CTeamPlayHud, vgui::Panel );
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public:
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CTeamPlayHud( const char *pElementName );
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void Reset();
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virtual void PerformLayout();
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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private:
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vgui::HFont m_hFont;
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Color m_bgColor;
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vgui::Label *m_pWarmupLabel; // "Warmup Mode"
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vgui::Label *m_pBackground; // black box
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bool m_bSuitAuxPowerUsed;
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CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
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};
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DECLARE_HUDELEMENT( CTeamPlayHud );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTeamPlayHud::CTeamPlayHud( const char *pElementName ) : BaseClass(NULL, "TeamDisplay"), CHudElement( pElementName )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetVisible( false );
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SetAlpha( 255 );
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m_pBackground = new vgui::Label( this, "Background", "" );
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m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", "test label" /*g_pVGuiLocalize->Find( "#Clan_warmup_mode" )*/ );
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m_pWarmupLabel->SetPaintBackgroundEnabled( false );
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m_pWarmupLabel->SetPaintBorderEnabled( false );
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m_pWarmupLabel->SizeToContents();
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m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west );
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m_pWarmupLabel->SetFgColor( GetFgColor() );
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m_bSuitAuxPowerUsed = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTeamPlayHud::Reset()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTeamPlayHud::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
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m_hFont = pScheme->GetFont( "Default", true );
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m_pBackground->SetBgColor( GetSchemeColor("BgColor", pScheme) );
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m_pBackground->SetPaintBackgroundType( 2 );
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SetAlpha( 255 );
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SetBgColor( Color( 0, 0, 0, 0 ) );
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SetPaintBackgroundType( 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Resizes the label
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//-----------------------------------------------------------------------------
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void CTeamPlayHud::PerformLayout()
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{
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BaseClass::PerformLayout();
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int wide, tall;
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GetSize( wide, tall );
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// find the widest line
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int labelWide = m_pWarmupLabel->GetWide();
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// find the total height
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int fontTall = vgui::surface()->GetFontTall( m_hFont );
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int labelTall = fontTall;
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labelWide += m_iTextX*2;
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labelTall += m_iTextY*2;
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m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
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int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2;
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m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the label color each frame
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//-----------------------------------------------------------------------------
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void CTeamPlayHud::OnThink()
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{
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SetVisible( false );
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C_BaseHLPlayer *pLocalPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
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if ( pLocalPlayer == NULL )
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return;
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if ( HL2MPRules()->IsTeamplay() == false )
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return;
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if ( pLocalPlayer->IsAlive() == false )
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return;
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if ( pLocalPlayer->m_HL2Local.m_flSuitPower < 100 )
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{
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if ( m_bSuitAuxPowerUsed == false )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeOutTeamLine");
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m_bSuitAuxPowerUsed = true;
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}
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}
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else
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{
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if ( m_bSuitAuxPowerUsed == true )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeInTeamLine");
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m_bSuitAuxPowerUsed = false;
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}
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}
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int iTeamNumber = pLocalPlayer->GetTeamNumber();
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Color c = GameResources()->GetTeamColor( iTeamNumber );
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wchar_t string1[1024];
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C_Team *pTeam = GetGlobalTeam( iTeamNumber );
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if ( pTeam )
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{
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wchar_t TeamName[64];
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g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), TeamName, sizeof(TeamName) );
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#Team"), 1, TeamName );
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m_pBackground->SetFgColor( GetFgColor() );
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m_pWarmupLabel->SetFgColor(c);
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m_pWarmupLabel->SetText( string1 );
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m_pWarmupLabel->SetVisible( true );
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m_pWarmupLabel->SizeToContents();
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SetVisible( true );
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}
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InvalidateLayout();
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}
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