mirror of
https://github.com/nillerusr/source-engine.git
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174 lines
4.6 KiB
C++
174 lines
4.6 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_ai_basenpc.h"
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#include "iviewrender_beams.h"
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#include "beam_shared.h"
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#include "materialsystem/imaterial.h"
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#include "model_types.h"
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#include "clienteffectprecachesystem.h"
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#include "beamdraw.h"
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class C_RollerMine : public C_AI_BaseNPC
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{
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DECLARE_CLASS( C_RollerMine, C_AI_BaseNPC );
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public:
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DECLARE_CLIENTCLASS();
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C_RollerMine( void ) {}
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int DrawModel( int flags );
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RenderGroup_t GetRenderGroup( void )
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{
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if ( m_bIsOpen )
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return RENDER_GROUP_TRANSLUCENT_ENTITY;
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else
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return RENDER_GROUP_OPAQUE_ENTITY;
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}
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private:
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C_RollerMine( const C_RollerMine & ) {}
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bool m_bIsOpen;
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float m_flActiveTime;
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bool m_bHackedByAlyx;
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bool m_bPowerDown;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_RollerMine, DT_RollerMine, CNPC_RollerMine )
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RecvPropInt( RECVINFO( m_bIsOpen ) ),
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RecvPropFloat( RECVINFO( m_flActiveTime ) ),
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RecvPropInt( RECVINFO( m_bHackedByAlyx ) ),
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RecvPropInt( RECVINFO( m_bPowerDown ) ),
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END_RECV_TABLE()
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#define NUM_ATTACHMENTS 11
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flags -
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// Output : int
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//-----------------------------------------------------------------------------
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int C_RollerMine::DrawModel( int flags )
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{
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if ( m_bIsOpen && m_flActiveTime <= gpGlobals->curtime )
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{
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float scale = random->RandomFloat( 4.0f, 6.0f );
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if ( gpGlobals->frametime != 0 )
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{
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// Inner beams
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BeamInfo_t beamInfo;
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beamInfo.m_vecStart = GetAbsOrigin();
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Vector offset = RandomVector( -6*scale, 2*scale );
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offset += Vector(2,2,2) * scale;
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beamInfo.m_vecEnd = GetAbsOrigin() + offset;
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beamInfo.m_pStartEnt= cl_entitylist->GetEnt( BEAMENT_ENTITY( entindex() ) );
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beamInfo.m_pEndEnt = beamInfo.m_pStartEnt;
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beamInfo.m_nStartAttachment = random->RandomInt( 0, NUM_ATTACHMENTS );
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beamInfo.m_nEndAttachment = random->RandomInt( 0, NUM_ATTACHMENTS );
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// Ensure we're not the same point
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if ( beamInfo.m_nStartAttachment == beamInfo.m_nEndAttachment )
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{
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int nextStep = ( random->RandomInt( 0, 1 ) ) ? 1 : -1;
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beamInfo.m_nEndAttachment = ( beamInfo.m_nStartAttachment + nextStep ) % NUM_ATTACHMENTS;
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}
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beamInfo.m_nType = TE_BEAMTESLA;
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beamInfo.m_pszModelName = "sprites/lgtning.vmt";
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beamInfo.m_flHaloScale = 0.0f;
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beamInfo.m_flLife = 0.1f;
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beamInfo.m_flWidth = random->RandomFloat( 2.0f, 4.0f );
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beamInfo.m_flEndWidth = random->RandomFloat( 0.0f, 1.0f );
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beamInfo.m_flFadeLength = 0.0f;
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beamInfo.m_flAmplitude = random->RandomFloat( 16, 32 );
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beamInfo.m_flBrightness = 255.0;
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beamInfo.m_flSpeed = 0.0;
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beamInfo.m_nStartFrame = 0.0;
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beamInfo.m_flFrameRate = 1.0f;
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if ( m_bPowerDown )
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{
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beamInfo.m_flRed = 255.0f;;
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beamInfo.m_flGreen = 64.0f;
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beamInfo.m_flBlue = 64.0f;
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}
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else if ( m_bHackedByAlyx )
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{
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beamInfo.m_flRed = 240.0f;;
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beamInfo.m_flGreen = 200.0f;
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beamInfo.m_flBlue = 80.0f;
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}
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else
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{
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beamInfo.m_flRed = 255.0f;;
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beamInfo.m_flGreen = 255.0f;
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beamInfo.m_flBlue = 255.0f;
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}
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beamInfo.m_nSegments = 4;
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beamInfo.m_bRenderable = true;
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beamInfo.m_nFlags = 0;
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beams->CreateBeamEntPoint( beamInfo );
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// Draw the halo
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float color[3];
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if ( m_bHackedByAlyx )
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{
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color[0] = 0.25f;
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color[1] = 0.05f;
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color[2] = 0.0f;
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}
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else
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{
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color[0] = color[1] = color[2] = 0.15f;
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}
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IMaterial *pMaterial = materials->FindMaterial( "effects/rollerglow", NULL, false );
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CMatRenderContextPtr pRenderContext( materials );
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pRenderContext->Bind( pMaterial );
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DrawHalo( pMaterial, GetAbsOrigin(), random->RandomFloat( 6.0f*scale, 6.5f*scale ), color );
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if ( m_bPowerDown )
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{
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color[0] = random->RandomFloat( 0.80f, 1.00f );
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color[1] = random->RandomFloat( 0.10f, 0.25f );
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color[2] = 0.0f;
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}
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else if ( m_bHackedByAlyx )
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{
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color[0] = random->RandomFloat( 0.25f, 0.75f );
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color[1] = random->RandomFloat( 0.10f, 0.25f );
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color[2] = 0.0f;
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}
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else
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{
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color[0] = color[1] = color[2] = random->RandomFloat( 0.25f, 0.5f );
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}
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Vector attachOrigin;
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QAngle attachAngles;
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GetAttachment( beamInfo.m_nEndAttachment, attachOrigin, attachAngles );
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DrawHalo( pMaterial, attachOrigin, random->RandomFloat( 1.0f*scale, 1.5f*scale ), color );
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GetAttachment( beamInfo.m_nStartAttachment, attachOrigin, attachAngles );
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DrawHalo( pMaterial, attachOrigin, random->RandomFloat( 1.0f*scale, 1.5f*scale ), color );
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}
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}
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return BaseClass::DrawModel( flags );
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}
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