mirror of
https://github.com/nillerusr/source-engine.git
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125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "pch_serverbrowser.h"
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//-----------------------------------------------------------------------------
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// Purpose: Singleton accessor
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//-----------------------------------------------------------------------------
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CModList &ModList()
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{
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static CModList s_ModList;
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return s_ModList;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CModList::CModList()
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{
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ParseSteamMods();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns number of mods
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//-----------------------------------------------------------------------------
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int CModList::ModCount()
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{
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return m_ModList.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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const char *CModList::GetModName(int index)
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{
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return m_ModList[index].description;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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const char *CModList::GetModDir(int index)
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{
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return m_ModList[index].gamedir;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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const CGameID &CModList::GetAppID(int index) const
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{
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return m_ModList[index].m_GameID;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get the modlist index for this app id
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//-----------------------------------------------------------------------------
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int CModList::GetIndex( const CGameID &iAppID ) const
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{
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mod_t mod;
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mod.m_GameID = iAppID;
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return m_ModList.Find( mod );
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the mod name for the associated gamedir
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//-----------------------------------------------------------------------------
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const char *CModList::GetModNameForModDir( const CGameID &gameID )
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{
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int iApp = GetIndex( gameID );
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if ( iApp != m_ModList.InvalidIndex() )
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{
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return m_ModList[iApp].description;
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}
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if ( ServerBrowserDialog().GetActiveModName() )
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{
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return ServerBrowserDialog().GetActiveGameName();
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}
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return "";
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}
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//-----------------------------------------------------------------------------
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// Purpose: sort the mod list in alphabetical order
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//-----------------------------------------------------------------------------
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int CModList::ModNameCompare( const mod_t *pLeft, const mod_t *pRight )
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{
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return ( Q_stricmp( pLeft->description, pRight->description ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets list of steam games we can filter for
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//-----------------------------------------------------------------------------
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void CModList::ParseSteamMods()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: load settings for an app
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//-----------------------------------------------------------------------------
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int CModList::LoadAppConfiguration( uint32 nAppID )
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{
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: add a vgui panel to message when the app list changes
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//-----------------------------------------------------------------------------
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void CModList::AddVGUIListener( vgui::VPANEL panel )
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{
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m_VGUIListeners.AddToTail( panel );
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}
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