mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 22:56:50 +00:00
184 lines
5.1 KiB
C++
184 lines
5.1 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "Portal_DynamicMeshRenderingUtils.h"
|
||
|
#include "iviewrender.h"
|
||
|
|
||
|
extern ConVar mat_wireframe;
|
||
|
|
||
|
|
||
|
int ClipPolyToPlane_LerpTexCoords( PortalMeshPoint_t *inVerts, int vertCount, PortalMeshPoint_t *outVerts, const Vector& normal, float dist, float fOnPlaneEpsilon )
|
||
|
{
|
||
|
vec_t *dists = (vec_t *)stackalloc( sizeof(vec_t) * vertCount * 4 ); //4x vertcount should cover all cases
|
||
|
int *sides = (int *)stackalloc( sizeof(int) * vertCount * 4 );
|
||
|
int counts[3];
|
||
|
vec_t dot;
|
||
|
int i, j;
|
||
|
Vector mid = vec3_origin;
|
||
|
int outCount;
|
||
|
|
||
|
counts[0] = counts[1] = counts[2] = 0;
|
||
|
|
||
|
// determine sides for each point
|
||
|
for ( i = 0; i < vertCount; i++ )
|
||
|
{
|
||
|
dot = DotProduct( inVerts[i].vWorldSpacePosition, normal) - dist;
|
||
|
dists[i] = dot;
|
||
|
if ( dot > fOnPlaneEpsilon )
|
||
|
sides[i] = SIDE_FRONT;
|
||
|
else if ( dot < -fOnPlaneEpsilon )
|
||
|
sides[i] = SIDE_BACK;
|
||
|
else
|
||
|
sides[i] = SIDE_ON;
|
||
|
counts[sides[i]]++;
|
||
|
}
|
||
|
sides[i] = sides[0];
|
||
|
dists[i] = dists[0];
|
||
|
|
||
|
if (!counts[0])
|
||
|
return 0;
|
||
|
|
||
|
if (!counts[1])
|
||
|
{
|
||
|
// Copy to output verts
|
||
|
//for ( i = 0; i < vertCount; i++ )
|
||
|
memcpy( outVerts, inVerts, sizeof( PortalMeshPoint_t ) * vertCount );
|
||
|
return vertCount;
|
||
|
}
|
||
|
|
||
|
outCount = 0;
|
||
|
for ( i = 0; i < vertCount; i++ )
|
||
|
{
|
||
|
if (sides[i] == SIDE_ON)
|
||
|
{
|
||
|
memcpy( &outVerts[outCount], &inVerts[i], sizeof( PortalMeshPoint_t ) );
|
||
|
++outCount;
|
||
|
continue;
|
||
|
}
|
||
|
if (sides[i] == SIDE_FRONT)
|
||
|
{
|
||
|
memcpy( &outVerts[outCount], &inVerts[i], sizeof( PortalMeshPoint_t ) );
|
||
|
++outCount;
|
||
|
}
|
||
|
if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
|
||
|
continue;
|
||
|
|
||
|
Vector& p1 = inVerts[i].vWorldSpacePosition;
|
||
|
|
||
|
|
||
|
// generate a split point
|
||
|
int i2 = (i+1)%vertCount;
|
||
|
Vector& p2 = inVerts[i2].vWorldSpacePosition;
|
||
|
|
||
|
dot = dists[i] / (dists[i]-dists[i+1]);
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
mid[j] = p1[j] + dot*(p2[j]-p1[j]);
|
||
|
}
|
||
|
|
||
|
VectorCopy (mid, outVerts[outCount].vWorldSpacePosition);
|
||
|
|
||
|
outVerts[outCount].texCoord.x = inVerts[i].texCoord.x + dot*(inVerts[i2].texCoord.x - inVerts[i].texCoord.x);
|
||
|
outVerts[outCount].texCoord.y = inVerts[i].texCoord.y + dot*(inVerts[i2].texCoord.y - inVerts[i].texCoord.y);
|
||
|
|
||
|
++outCount;
|
||
|
}
|
||
|
|
||
|
return outCount;
|
||
|
}
|
||
|
|
||
|
void RenderPortalMeshConvexPolygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind )
|
||
|
{
|
||
|
CMatRenderContextPtr pRenderContext( materials );
|
||
|
pRenderContext->Bind( (IMaterial *)pMaterial, pBind );
|
||
|
|
||
|
//PortalMeshPoint_t *pMidVerts = (PortalMeshPoint_t *)stackalloc( sizeof( PortalMeshPoint_t ) * iVertCount );
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLE_STRIP, iVertCount - 2 );
|
||
|
|
||
|
//any convex polygon can be rendered with a triangle strip by starting at a vertex and alternating vertices from each side
|
||
|
int iForwardCounter = 0;
|
||
|
int iReverseCounter = iVertCount - 1; //guaranteed to be >= 2 to start
|
||
|
|
||
|
do
|
||
|
{
|
||
|
PortalMeshPoint_t *pVertex = &pVerts[iForwardCounter];
|
||
|
meshBuilder.Position3fv( &pVertex->vWorldSpacePosition.x );
|
||
|
meshBuilder.TexCoord2fv( 0, &pVertex->texCoord.x );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
++iForwardCounter;
|
||
|
|
||
|
if( iForwardCounter > iReverseCounter )
|
||
|
break;
|
||
|
|
||
|
pVertex = &pVerts[iReverseCounter];
|
||
|
meshBuilder.Position3fv( &pVertex->vWorldSpacePosition.x );
|
||
|
meshBuilder.TexCoord2fv( 0, &pVertex->texCoord.x );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
--iReverseCounter;
|
||
|
} while( iForwardCounter <= iReverseCounter );
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
void Clip_And_Render_Convex_Polygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind )
|
||
|
{
|
||
|
PortalMeshPoint_t *pInVerts = (PortalMeshPoint_t *)stackalloc( iVertCount * 4 * sizeof( PortalMeshPoint_t ) ); //really only should need 2x points, but I'm paranoid
|
||
|
PortalMeshPoint_t *pOutVerts = (PortalMeshPoint_t *)stackalloc( iVertCount * 4 * sizeof( PortalMeshPoint_t ) );
|
||
|
PortalMeshPoint_t *pTempVerts;
|
||
|
|
||
|
|
||
|
//clip by the viewing frustum
|
||
|
{
|
||
|
VPlane *pFrustum = view->GetFrustum();
|
||
|
|
||
|
//clip by first plane and put output into pInVerts
|
||
|
iVertCount = ClipPolyToPlane_LerpTexCoords( pVerts, iVertCount, pInVerts, pFrustum[0].m_Normal, pFrustum[0].m_Dist, 0.01f );
|
||
|
|
||
|
//clip by other planes and flipflop in and out pointers
|
||
|
for( int i = 1; i != FRUSTUM_NUMPLANES; ++i )
|
||
|
{
|
||
|
if( iVertCount < 3 )
|
||
|
return; //nothing to draw
|
||
|
|
||
|
iVertCount = ClipPolyToPlane_LerpTexCoords( pInVerts, iVertCount, pOutVerts, pFrustum[i].m_Normal, pFrustum[i].m_Dist, 0.01f );
|
||
|
pTempVerts = pInVerts; pInVerts = pOutVerts; pOutVerts = pTempVerts; //swap vertex pointers
|
||
|
}
|
||
|
|
||
|
if( iVertCount < 3 )
|
||
|
return; //nothing to draw
|
||
|
}
|
||
|
|
||
|
CMatRenderContextPtr pRenderContext( materials );
|
||
|
|
||
|
RenderPortalMeshConvexPolygon( pOutVerts, iVertCount, pMaterial, pBind );
|
||
|
if( mat_wireframe.GetBool() )
|
||
|
RenderPortalMeshConvexPolygon( pOutVerts, iVertCount, materials->FindMaterial( "shadertest/wireframe", TEXTURE_GROUP_CLIENT_EFFECTS, false ), pBind );
|
||
|
|
||
|
stackfree( pOutVerts );
|
||
|
stackfree( pInVerts );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|