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https://github.com/nillerusr/source-engine.git
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66 lines
1.7 KiB
C
66 lines
1.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CHL1MPClientScoreBoardDialog_H
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#define CHL1MPClientScoreBoardDialog_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <clientscoreboarddialog.h>
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//-----------------------------------------------------------------------------
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// Purpose: Game ScoreBoard
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//-----------------------------------------------------------------------------
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class CHL1MPClientScoreBoardDialog : public CClientScoreBoardDialog
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{
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private:
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DECLARE_CLASS_SIMPLE(CHL1MPClientScoreBoardDialog, CClientScoreBoardDialog);
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public:
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CHL1MPClientScoreBoardDialog(IViewPort *pViewPort);
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~CHL1MPClientScoreBoardDialog();
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protected:
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// scoreboard overrides
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virtual void InitScoreboardSections();
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virtual void UpdateTeamInfo();
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virtual bool GetPlayerScoreInfo(int playerIndex, KeyValues *outPlayerInfo);
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virtual void UpdatePlayerInfo();
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virtual void Paint();
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// vgui overrides for rounded corner background
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virtual void PaintBackground();
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virtual void PaintBorder();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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private:
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virtual void AddHeader(); // add the start header of the scoreboard
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virtual void AddSection(int teamType, int teamNumber); // add a new section header for a team
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int GetSectionFromTeamNumber( int teamNumber );
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enum
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{
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CSTRIKE_NAME_WIDTH = 220,
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CSTRIKE_CLASS_WIDTH = 56,
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CSTRIKE_SCORE_WIDTH = 40,
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CSTRIKE_DEATH_WIDTH = 46,
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CSTRIKE_PING_WIDTH = 46,
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// CSTRIKE_VOICE_WIDTH = 40,
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// CSTRIKE_FRIENDS_WIDTH = 24,
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};
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// rounded corners
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Color m_bgColor;
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Color m_borderColor;
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};
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#endif // CHL1MPClientScoreBoardDialog_H
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